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The music of the N64 version of Donald Duck: Goin Quackers / Quack Attack was supposed to be a midi arrangement of the PC/Dreamcast version's music with a different style, even with exclusive songs, but due to extremely flawed conversion and subsequent "editing" of the midis and instruments by the developers, arguably one of the most flawed soundtracks in video game history was created.
The errors ranged from wrong sample rates, faulty instruments to countless inaudible midi channels. One of the most notorious errors is that the music is played in a much higher octave.
Pretty much everything that can go wrong with sequenced music went wrong in this game.
Until now, as all these errors and botches have now been carefully corrected and repaired!:
-Every midi has been carefully repaired, with countless inaudible notes now audible.
-All instrument samples are now played correctly and at the correct pitch
-All incorrect values in the sound bank, such as release values, have been correctly adjusted
-All reverb values from each midi have been adjusted correctly and improved.
-All incorrect sounding effects have been repaired-Various sound Bugs, glitches and other oddities have been fixed
Special Thanks
-SubDrag, Ice Mario and Zoinkity: For their helpful N64 bank editors and Midi import and export tools!
-CarlaVST Dev Team: For their helpful modular audio plugin host!
-Tom Szilagyi: For his Reverb Plugin with which I was able to recreate a reverb very close to that of In-Game!
-Cakewalk Community: For help and tipps!
-Derek “Turtle” Roe: For converting the patch to the US Version and for testing!
-Anterag/RingsOfGeonosis: For Feedback!
-L.Spiro: For some info and tipps about reverb!
You can check out the Soundtrack in High Quality here!:
Full Soundtrack with informations to each song:
Playlist:
Last edited by Louis Miles,








