Fixed:
- DMG/Pocket/Light Presets now their grids are tied to Game's Native Resolution instead of Viewport calculations. Results will vary from Display to Display.
- GBC Preset has what I assume are corrected colors.
Added:
- Color Parameters for Brightness/Contrast/Saturation... on top of having the old "Color Temperature".
- Contrast Potentiometer for DMG/Pocket/Light
- 8 Phosphore Mask styles for CRT
- Border now adds a reflective border that mirrors pixels outwards
- Vignette
- Border Glow
Working on:
- Glow... I still can't find a way to mimmick the glow I used to see in CRT's when playing in the 90s.
- Shimmer Style... trying to recreate the "Rainbow Chromatic Aberration" in Non-Lit LCDs