Recent content by z3tzilla

  1. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    Thanks for the kind words :D I'll do my best to explain on how to work with those images... Can you check if the text at 0B1694 goes after the beginning portion at 0B1690? Also, what would be the preferred format for the script?
  2. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    Yeah, that's one of the tricks they use. Did you notice that all characters in character groups start with 0x10? That's because bytes 0x00-0x0F are special and are not used to print out characters. For example, if there's a single 0x0A -- that's the newline symbol. It gets trickier for all the...
  3. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    Well, yes and yes... I wrote a tool that scans the arm bin file for pointers and then checks if they are pointing at text and if there are pointers that point towards those pointers... Good news is, despite the fact that the lines are scrambled, there is some sort of structure to it all and the...
  4. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    There are still some key problems to solve before you can edit the text unfortunately. From what I understand, the text is stored in chunks. Each chunk contains text lines and a pointer table for those lines. Even worse is that all the lines are sorted by length. This raises a couple of...
  5. z3tzilla

    Translation [Clean] Official Translation Requests Topic

    Game Name: Hokuto no Ken: Hokuto Shinken Denshōsha no Michi Release Date: 14/02/2008 https://en.wikipedia.org/wiki/List_of_Fist_of_the_North_Star_video_games#2000s Game Info: Genre: Digital Comic with action elements + Quiz What it's about: It's Fist of the North Star digital comic. You...
  6. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    Well, that actually worked. I found one game that also has 9x9 font -- "Chocobo to Mahou no Ehon - Majo to Shoujo to 5-Nin no Yuusha" and the kanji are actually the same, so I compared it to VK's font. You can see the results here. Now it's only a couple dozen kanji left. Still, if you know any...
  7. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    I was thinking of a way to help us create the font map. OCR software helps, but that still leaves a lot of manual work. While researching for ways to better OCR bitmap fonts with kanji i stumbled across this post. What caught my eye was that the 9x9 font from Etrian Odyssey looked a lot like the...
  8. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    I've uploaded extracted binaries and kanji groups from character naming screen to mediafire. I'll add extracted images later.
  9. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    What's VFW? Variable font width? First two groups is a half-width font so it's just regular katakana. Yeah, the next step is to transcribe the font files. Spreadsheet format works quite well, actually. I'd put all groups on one sheet for convenience. Maybe add a zoomed in screenshot of that...
  10. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    Turns out jjjewel and CantStrafeRight were right after all. This game doesn't store text as plain text in a certain encoding. It stores a sequence of commands to the interpreter. Most important are "change character group" and "get character X from the currently selected character group". It's...
  11. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    Right, so inside those .r00 files I've noticed: 1. ANCG/ANCL files -- tile sets, palettes for game objects: 4 byte header, 4 byte data size, [data size] bytes for actual data. 2. Backgrounds / Large sprites / Image Packs / Image parts -- all use the same structure: Header: - 4 byte pointer to...
  12. z3tzilla

    ROM Hack Vampire Knight DS Game Translation

    So I went into the assembly code for the game trying to figure out the .r00 format and I've found the decompression subroutine. It's at 0x2024530 address in the memory. Each .r00 file is a sequence of compressed files (sometimes padded with trailing zeroes). Compression algorithm is basically...
  13. z3tzilla

    ROM Hack open the .Arc files a rom (for the character) :(

    Those .arc files have a really simple structure. .arc file has 3 sections: -1- Header, 16 bytes 4 bytes: Magic_ID [GARC] 4 bytes: File size 4 bytes: amount of files in the archive 4 bytes: data offset -2- pointers, data offset - 16 bytes it's just a bunch (amount of files, to be exact) of 4 byte...
  14. z3tzilla

    ROM Hack [2812] Ketsui: Death Label Translation

    Allright, i've finally managed to get all the text from "Teach me! IKD-san!!". It's in 4 google shpreadsheets, each one covering 10 "episodes" of it. Here's the link. It's not public yet, but that may change, we'll see. Those spreadsheets also contain some technical data like the section in...
  15. z3tzilla

    ROM Hack [2812] Ketsui: Death Label Translation

    Allright, i'll send you the link once i've gathered all the images.