yeah I plan to fundemantaly change this, and make it immediatly visible if Wii U is detected or not.
I'll also use several method to determine if it's Wii U, including gamepad, so we have more chance that Wii U is detected
indeed, show_fps wan't wired, good catch. Will release 0.62 version soon
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Alpha 0.62 is out !
Check changelog on github
have fun, and make a lot of presets !
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there are much much presets I know, so we have to think about...
What controller do you use ?
I think if a wii classic controller is used it automaticaly switch to it
not sure for the Wii U pro controller
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They do work but yeah they weren't in the file, I corrected that yesterday, it will be in...
Good suggestions, I intend to work on some special layout indeed. Chuchu Rocket to begin with.
Appart from xeno crisis what other games could benefit from that?
Maybe quake 3 (even if it has a wii port already)
If he would be paid yes maybe :)
The point is : "going as far as we could with AI to proove the concept", ans so far it showed astonishing results.
The last update with Wii's MMU that brough +15% FPS was a highly complicated task, even SKMP...
The point is: people can do whatever they please with their hobby time, if it makes them happy, unless they happen to live inside a dictatorship.
Of course. That's exactly the reason why right now we have 9 Dreamcast emulators running on the...
For Volgarr it's probably my tried for rez fixes. Can you try by setting the DMA preset in page 3 to off ?
Edit : maybe not since you have other games in CDI... Please try alpha 0.58/0.59 and turn off all new presets in 0.60
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Is mortal...
hummm I just tested quickly canon spike and yeah... the 3 option that can help z-fighting/flickering are
- BLEND_MODE (set to off)
- TRANS_MODE (set to off)
- ASYNC_RENDER (set to on)
- DEPTH-CLIP (set to tight)
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Audio buffer 1...
in older version than 0.56 you can check Framerate trough the log file sd:/ndclog.txt
I just did the test and I don't seem to have lower FPS than before (i probably tested in ACCURATE thus)
But be aware, ASYNC_RENDER introduce 1 frame of input lag