Recent content by wavemotion

  1. wavemotion

    Homebrew A5200DS - Improved

    So A8DS will play 5200 carts though it’s not custom tailored to it. I keep the 5200 separate because it’s always the red-headed stepchild of the larger A8 scene and the system deserves better. Sane reason I keep the MC10 MicroDS separate from DracoDS.
  2. wavemotion

    ColecoDS - Improved

    https://github.com/wavemotion-dave/ColecoDS V11.0: 20-Aug-2026 by wavemotion-dave Added preliminary handling of undocumented flags X and Y for improved CPU accuracy. Fix for 64K 'Activision PCB' banking so that we correctly start the ROM running. Other minor cleanups and commenting as time...
  3. wavemotion

    GimliDS

    That’s cool! I can certainly look into mouse support via the touch screen. I don’t think it would be too much trouble given that the X and Y positions are simply read from the SID chip which handles the interface. I’ll add it to the TO-DO list.
  4. wavemotion

    Draco-DS - A Dragon / Tandy CoCo Emulator

    Okay... was back trying to debug the sound in Shamus and ended up re-working the sound driver. It didn't help Shamus but it's a big improvement in accuracy and now games like Demon Attack have proper sounds! I checked in a daily 1.6b build on my github site... still trying to figure out Shamus...
  5. wavemotion

    Micro-DS ... a Tandy MC-10 Micro Color Computer Emulator

    Well... it's been a minute as the kids say! Almost a year since my initial release of MicroDS - a handheld MC-10 (and Alice) emulator running on a DS/DSi/XL/LL. https://github.com/wavemotion-dave/MicroDS Not a lot changed with version 1.1... I've added 60Hz 'true-sync' that synchronizes the...
  6. wavemotion

    Draco-DS - A Dragon / Tandy CoCo Emulator

    https://github.com/wavemotion-dave/DracoDS V1.6: 05-Aug-2026 by wavemotion-dave Improved accuracy on PIA handling (DDR and masking supported) - sound and keyboard reading more robust. More games read keys/joystick more correctly. Massively improved .DSK and .CAS type detection and loading. Use...
  7. wavemotion

    SpeccySE

    https://github.com/wavemotion-dave/SpeccySE Version 2.1 - 30-July-2026 by wavemotion-dave Optimization pass on beeper driver so games sound a bit more authentic with fewer buffer drops. Optimization pass on CPU and ULA driver to eek out another 3% speed. Pressing START/SELECT will stop tape...
  8. wavemotion

    SpeccySE

    https://github.com/wavemotion-dave/SpeccySE Version 2.0 - 24-July-2026 by wavemotion-dave Interrupt handling improved. Gandalf DX now runs. Genesis - Dawn of a New Day now runs. Improved ULA timing - more of the Nirvana+ games look correct. Ghosts n Goblins now runs (improved Z80 undocumented...
  9. wavemotion

    SpeccySE

    Not a full release ... but some nice daily improvements. Version 1.9b - 22-July-2026 by wavemotion-dave Max tape size is now 800K - mainly for some of the massive compilation tapes. Gandalf DX now runs! Added new 'Autoload Search' option - allows seeking for large tape games like Guns & Gears...
  10. wavemotion

    SpeccySE

    https://github.com/wavemotion-dave/SpeccySE Version 1.9 - 19-July-2026 by wavemotion-dave New top screen graphic. Slight refactor for audio to smooth out heavy-hitting beeper games. Slight improvement to contended memory for improved accuracy. Latest AY38910 core with slight optimization and...
  11. wavemotion

    GimliDS

    @Tomtani1 - you're right! I just checked the code and I don't properly flush the file out until a new file is loaded or you quit the emulator using the 'Quit GimliDS' menu item. That's my mistake. I've just added the code to correctly flush the file immediately so you can now long-press the...
  12. wavemotion

    GimliDS

    Either of those settings is fine. The only difference is whether the disk sound effect plays. I assume the SD card you have is not write protected. Other than that, I can’t think of a reason. As a workaround you could probably snap a Save State and restore it each time to bring back the high...
  13. wavemotion

    GimliDS

    Thanks for the feedback! I just tried my copy of Jumpman.d64 and it seemed to write the disk just fine after getting a (pathetic) high score. The disk label on the keyboard should light up blue briefly on save. Make sure that in settings you have the emulator set to one of the "Write DSK"...
  14. wavemotion

    GimliDS

    Donations Welcome (but never required!) All of the emulators I've helped develop over the last 6 years are free to use. I tried to estimate the number of hours that have gone into these hobby projects - for sure more than 2000 hours of development total - including answering many hundreds of...
  15. wavemotion

    ColecoDS - Improved

    Donations Welcome (but never required!) All of the emulators I've helped develop over the last 6 years are free to use. I tried to estimate the number of hours that have gone into these hobby projects - for sure more than 2000 hours of development total - including answering many hundreds of...