wavemotion's latest activity

  • wavemotion
    https://github.com/wavemotion-dave/Hachibitto Version 0.8 with a ton of enhancements and improvements. Real fix for SCC - sound should be right now in Goonies r Good Enough! Fix for MSX1 colors - many sprites were going 'invisible' but that...
  • wavemotion
    https://github.com/wavemotion-dave/Hachibitto Version 0.7 with a ton of enhancements and improvements. Disk write-back to the SD card now enabled. Save/Load state implemented. SCC driver fix to properly mute channels so no more noise sound...
  • wavemotion
    Thanks guys... the encouragment is much appreciated. Some days I just need a hug... and a briefcase loaded with $1 Million dollars in unmarked bills. I'm feeling better today after watching a full day of (American) Football yesterday. I'm back...
  • wavemotion
    wavemotion reacted to esv_83's post in the thread HACHIBITTO - An MSX2 Fantasy Console with Love Love.
    Even though the emulator has been in development for a short time, game compatibility is extensive, the games look great, and the sound quality is excellent; here is a list of games I have tested that work. 1- Aleste 1- [T-Eng] 2- Aleste 2-...
  • wavemotion
    Unfortunately I am abroad and cannot test this emu. Thanks for this new present, Dave ! WD2793 is a b****, I remember that most well none emulators back in the day had problems how they issue read/write timing, terminating after one disk...
  • wavemotion
    I just released version 0.6 with speed improvements mostly for the DS-Lite and some other smaller accuracy improvements. I'm burnt out looking for this disk controller issue for games like Ys II. I've been all over the code - reworked most of...
  • wavemotion
    Thanks again, @esv_83 - I'll add it back to the list. I'm working through the Ys II issue which might be an FDC driver problem. Tricky and elusive. Maybe it will end up being the Xak 1 issue as well. Nothing in this stuff is easy :)
  • wavemotion
    wavemotion reacted to esv_83's post in the thread HACHIBITTO - An MSX2 Fantasy Console with Like Like.
    Thanks for the update. The graphics issue no longer occurs in *Vampire Killer*, but it does in *Xak 1*. In the *Xak 1* translation by Delta Soft, this graphics issue does not occur.
  • wavemotion
    Interesting stuff, @esv_83 - I think Xak1 is using Screen mode 7 or 8 and I know there is some issue with that and it's on my list of things to fix. Less sure about Vampire Killer ... I thought I had Screen Mode 5 working really well. I'll add...
  • wavemotion
    wavemotion reacted to esv_83's post in the thread HACHIBITTO - An MSX2 Fantasy Console with Like Like.
    I've played Xak - The Art of Visual Stage [T-En] by Woomb+Fixes by BiFi, and there's a graphical glitch at the beginning of the game when talking to a villager. Another game with a graphical glitch is Vampire Killer (SCC) when you touch a cross...
  • wavemotion
    Version 0.4 release. Massive update under the hood. Sound clicks mid-game are largely gone now with a new smoothing filter (still one good click as you start the emulation but not during gameplay) - SCC games are sounding really good. It comes at...
  • wavemotion
    Version 0.3 released. Fixed the memory backing so a real 128K machine is now emulated (many .DSK games would fail as it was only 64K of RAM despite what the MSX logo screen was saying). Fixed Screen 8 so high color bitmaps look correct. Key X and...
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  • wavemotion
    Awesome @radicalten !! Just checked in version 0.2 with a re-write of the FDC to support MSX2 games (and fix MSX1 games with the MSX2 bios). Not every disk game will run - but many will. You can swap disks in the MSX mini0menu but I just added...
  • wavemotion
    wavemotion reacted to djleviticus's post in the thread GimliDS with Like Like.
    Hey Dave, is there any chance you can add "Start Dir" to Gimli like on SpeccySE. So helpful 👍👍
  • wavemotion
    I tried Zanac EX and Space Manbow on DSi and everything seems great! The visuals and audio were crisp. If you were looking for feedback the only things I noted were at loud volume sounds seem to *pop* a bit. I might also suggest support for .mx2...