Recent content by SunlitSpace542

  1. SunlitSpace542

    death.fell.accident.water

    death.fell.accident.water
  2. SunlitSpace542

    Homebrew 3D Pinball Space Cadet Port?

    Thanks so much!
  3. SunlitSpace542

    Homebrew 3D Pinball Space Cadet Port?

    The dream has become a reality! https://github.com/MaikelChan/SpaceCadetPinball/tree/3ds
  4. SunlitSpace542

    Homebrew 3D Pinball Space Cadet Port?

    according to the github, support for the other 2 tables from full tilt is coming at some point also Space Cadet was made first, full tilt came later
  5. SunlitSpace542

    Homebrew 3D Pinball Space Cadet Port?

    3D Pinball Space Cadet was decompiled and ported to the Vita, could it also be ported to the 3DS? https://github.com/k4zmu2a/SpaceCadetPinball main branch uses SDL2, SDL2_mixer and imGUI, intended for multiplatform, the other branch (WindowsClassic) builds an EXE for windows only. vita port...
  6. SunlitSpace542

    I have returned.

    I have returned.
  7. SunlitSpace542

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    @MasterFeizz Can there at least be a rerelease of 0.0.2 with an updated version of PicaGL?
  8. SunlitSpace542

    hey jimbo

    hey jimbo
  9. SunlitSpace542

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    Since the next hotfix is still probably going to be a while away, I'd recommend using 0.1 instead of 0.2 as 0.1 uses a more up to date version of the PicaGL renderer this emulator uses. However for testing, use the latest build.
  10. SunlitSpace542

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    I think he means 64DD support
  11. SunlitSpace542

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    I tried it, it was godawful
  12. SunlitSpace542

    Homebrew DaedalusX64 3DS compatibility thread. (unofficial)

    The track rendering is weird [in Mario kart] when I make turns. It like Phases off the screen and then I can't see anything until I make it back around
  13. SunlitSpace542

    Homebrew DaedalusX64 3DS compatibility thread. (unofficial)

    Mario Kart 64 works for me, but rendering issues make it unplayable. (sorry for doublepost)
  14. SunlitSpace542

    Homebrew DaedalusX64 3DS compatibility thread. (unofficial)

    Banjo-tooie (5-7 FPS), does not detect controller Banjo-Kazooie freezes at intro sequence on new file start Mischief Makers and Pokemon Snap just crash the app
  15. SunlitSpace542

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    Some suggestions for future additions: -controller remapping -an interface (preferably something like the interface in Bubble2k16's emulators) CIA version would be nice too
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