I'm so sick of the AI discussion over and over again.
You can love it, you can hate it. It's there and almost every dev will use it. Because it's almost stupid to not use it to speed up things.
Life is short.
Like it or hate it's called AI that's why Switch homebrew output has gone berserk lately. That's how 120+ android ports happen in 3 months. Same with the emulators as well.
It's the same with the PC version, it builds the pipeline for the entire game right from the start, if you copy the dawn_cache.db and pipeline_cache.db files from that version to the cache folder it'll massively improve the speed when loading...
Halo: Combat Evolved: Plays at about 30 fps. Max graphics even without an overclock. Needs the 32-bit forwarder.
Need for Speed Underground 2: Playable on low settings without overclock; max settings with overclock. Races run at roughly 20-45...
Autorun is a homebrew app that runs Windows games and programs on the Switch. It brings Wine - the layer that lets Windows software run outside Windows - to the Switch's own operating system, and translates the games' PC (x86) code for the...
Dusklight-NX
(This is with a very mild OC, RAM1600, 460GPU is used in a few games like BOTW/TOTK, but since it is generally CPU bottlenecked especially when in-game it hits 30-40fps easily)
This is a dusklight port for Switch. It uses Vulkan...
This you?
I only ask because you post "so we can avoid LLM at any cost." <-- Is that all LLM? Because if you look at your posts, many, many of your posts are on "AI slop" and globbing on about how great the projects are. So are we to avoid "at...
Completely understandable. That's partially why the NAND writing features are disabled by default. You have to manually turn them on (not just because of that, but because it's a good policy in the first place when dealing with NAND). And I've...