Hi, thanks for taking the time to help me. My problem is that I want to render the map on the fly to get a neverending platformer kind of game. Right now I am filling an array with the map currently viewable and a little bit as a buffer. To make all the calculations with the offsets easier I...
Yep that is what I want to do. But first I need to render my tiles to a map and use that. Machinamentum suggested rendering it to the frambuffer and using it as a new texture. Sound good, but how do I get the current data from the framebuffer into a sf2d_texture? As far as I know...
Basicly I want to render my map on a texture so that I get a texture e.g. the size of 600*600 and then tell sf2d show me the map starting at (200, 240) to (600, 480).
Hi, great library. Nevertheless I am stuck at a problem with rendering a map. My question is: Is it possible to render textures on something like a canvas? I looked at the documentation and could not really find anything. Am I missing something here?
leo @'d me in a thread about his last dream, stating he was passionately making out with a guy he used to know and then woke up while reaching for his crotch, and said that i would "know who 'tf' it is"
and of course i know, it's luke