Recent content by RunTheCoins

  1. RunTheCoins

    ROM Hack Mario Kart Super Circuit ROM hack adds full 60FPS support

    I can talk to the creator and see if we can get it working on the single pak side (Gonna be honest, single-pak is one of the most undocumented parts of the game, so it might be awhile until we can get 60FPS working on that side, or have single-pak still working with the patch)
  2. RunTheCoins

    ROM Hack Mario Kart Super Circuit ROM hack adds High Quality audio support with Uncompressed Samples

    I mean I've been around for awhile, though I'm not exactly sure where you'd see me from lol 1765449628 Fair, I'm still kinda new to the site so yeah I didn't know what category to put it in lol
  3. RunTheCoins

    ROM Hack Mario Kart Super Circuit ROM hack adds High Quality audio support with Uncompressed Samples

    This new rom hack for the classic GBA game Mario Kart Super Circuit, increases the game's sound engine mix rate from 8khz, to 22khz. This hack also replaces the original compressed instrument samples, with uncompressed samples the original composers used. Source
  4. RunTheCoins

    ROM Hack Mario Kart Super Circuit ROM hack adds full 60FPS support

    I'm honestly partially to blame for some of this nonsense, not gonna lie So back in the beginning of the month (Nov 4th) I released a super circuit romhack that increased the mixrate of the game's sound engine to 22khz, and replaced the game's OG samples with uncompressed, original source...
  5. RunTheCoins

    HQ sound in native GBA games is entirely possible

    So uh this is a mod I worked on for a few years, this works on real hardware as well if anyone wants to check it out
  6. RunTheCoins

    Homebrew Super Mario 64 (1996) Port for DSi

    It uses shiftable segments, I've already tested it plus these are the guys Kaze uses to find some unoptimized code
  7. RunTheCoins

    Homebrew Super Mario 64 (1996) Port for DSi

    This repo exists that doesn't load the entire game into ram https://github.com/HackerN64/HackerSM64 Is it possible to use this on SM64 DSI
  8. RunTheCoins

    Homebrew Super Mario 64 (1996) Port for DSi

    Better idea, why not just replace everything with the DS varient's It's not only lower poly, but also even more compressed textures
  9. RunTheCoins

    Homebrew Super Mario 64 (1996) Port for DSi

    I have a pretty decent idea on how to do this, though you would have to edit the textures in the rom itself, considering I don't think the repo actually has the textures inside of the decomp
  10. RunTheCoins

    Homebrew Super Mario 64 (1996) Port for DSi

    Now that you mention it, is it possible to compress the textures EVEN MORE in theory to fit everything into the 8mb ram
  11. RunTheCoins

    Gaming Gba Betas...

    I know this thread is dead but... It is somewhat possible it's the E3 prototype, as it is almost 100% idenical to the final game
  12. RunTheCoins

    Homebrew Super Mario 64 (1996) Port for DSi

    Has there been any progress on a DS Lite or OG DS version? ofc with the expansion pak needed I'd assume but it would be cool if it could be used on a DS as well