RAMONCHITO's latest activity

  • RAMONCHITO
    RAMONCHITO reacted to blackb0x's post in the thread Hacking USB Loader GX with Like Like.
    Via game patching alone, that's unlikely to happen. However, if fakemote continues to receive updates, it might eventually become possible. If someone were to put time into enhancing it, something like the OGX-Mini project could also be a cheap...
  • RAMONCHITO
    I'm no expert, and I might be talking nonsense, but is there any way to integrate this kind of functionality into a loader like USB Loader GX and enable the use of Switch controllers in other games?
  • RAMONCHITO
    Hi all! In the last few months I've been writing a new Bluetooth stack from scratch, with the goal of supporting more devices than just Wiimotes, and be suitable for running in the ARM Starlet processor too (for things like Nintendont and...
  • RAMONCHITO
    Ill probably eventually get bored again of making codes, but i might aswell post some while i have temporary interest. 1786658680 I plan next to enhance the Paper Mario code, and if i cant figure out how to toggle the pointer, ill atleast try...
  • RAMONCHITO
    It's great to see this thread getting new codes, even if they are just updates.
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  • RAMONCHITO
    Merged both classic controller and nunchuk support into one code. 1786598578 Fluidity was an amazing game! More like wetroid! Classic Controller, Nunchuk, and GameCube Controller Support (USA) (Vague Rant, UnclePunch, crediar, awesome)...
  • RAMONCHITO
    Update: Progress is going pretty good with it. Left stick works as the D Pad, but it currently doesn’t work in menus for some reason. Only during gameplay as Mario / the other characters it works My next plan tomorrow (it’s like 11:49 for me...
  • RAMONCHITO
    I know i said i probably wouldnt make any more codes, but... I think i still have some Super Paper Mario code that has tilting support, but not shake support. Whenever i get to looking for that, ill see if I can fix it up / post it here since...
  • RAMONCHITO
    RAMONCHITO reacted to radicalten's post in the thread NooDS-Wii with Love Love.
    NooDS-Wii v1.5 is released. Source code and download are available. NooDS-Wii v1.5 features: Sound works for nds and gba Settings menu: (B and +) or (B and START) Toggle DirectBoot, Frameskip, Enable audio Support for Wiimote, GC, and Classic...
  • RAMONCHITO
    RAMONCHITO reacted to t1op's post in the thread Hacking New Classic Controller Hacks with Like Like.
    TRON EVOLUTION BATTLE GRIDS UPDATE This is a wonderful mod however some of the controls didn't meet my preference. I also really wanted to use triggers for regular buttons, A for jump, and move the insta-turn to the Rightstick. I then discovered...
  • RAMONCHITO
    maybe someone could do soul calibur legends... game would have another life with the classic controller integration.
  • RAMONCHITO
    Hello everyone, I'm working on an expansion mod for the Wii version of Mario & Sonic at the Olympic Games (Beijing 2008). The goal is to fully integrate the many cut rival characters into the game, making them playable and unlocking them through...
  • RAMONCHITO
    I wanted to post this when this port was stable enough to release, but thought I would share this before someone keeps asking for this. So a couple months ago, I started porting Xash3D to the Wii. I figured that with the engine now having big...
  • RAMONCHITO
    I know that's not the purpose of this topic, but it would be incredible if we could assign Wiimote buttons to be used in classic control. It would make life much easier for those who hate motion control. I know that ocarina codes can do this, but...