Recent content by QuidamPhx

  1. QuidamPhx

    Anyway to remove cloud saving warning message on blanked prodinfo emummc?

    Unlinking your account from Nintendo Online should fix at least one of those. Linkalho and GoldLeaf can both unlink, I believe. With a local account your Switch shouldn't check for cloud saves at all.
  2. QuidamPhx

    Gaming Series X - Retroarch Issues with Save Files in Desmume

    I haven't had any luck figuring it out. I'll eventually try one of the new builds to see if it still exists.
  3. QuidamPhx

    Gaming Series X - Retroarch Issues with Save Files in Desmume

    Further testing of creating a fresh save file allowed me to load it with Desmume 2015, but regular Desmume will not load it. First time I try to save with 2015 crashes Retroarch. Seems like there's some save issues with the core on Xbox, but I haven't come across any other mentions of it while...
  4. QuidamPhx

    Gaming Series X - Retroarch Issues with Save Files in Desmume

    Just installed it on my Series X via dev mode. Everything functions great, except save files. Confirmed that rom and save names are identical, and path is set correctly in directory. My issue is that I can copy/paste the .dsv file I use from Desmume in Windows to the Xbox, and it won't read it...
  5. QuidamPhx

    PS1/2 HDLBATCH 1.1 Update (100MB/s - 150MB/s PS2 HDD batch installer using HDL DUMP)

    How would you remove games? ULaunchELF -> HDDManager and delete whichever game partition? I'm assuming that would cause fragmentation eventually though. WinHIIP throw a memory error with 2TB drives, otherwise that would be easier for removal I'd assume, but it might just do the same thing.
  6. QuidamPhx

    Hacking Custom Bubble Art in 3.68

    Is this possible? Most of the older tools to edit the app.db don't work, or don't function correctly with h-encore (maybe the app.db is loaded only on boot). I'm interested in customizing the various game/app bubbles, and the folder preview if possible.
  7. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    So I downloaded and am testing out the Mastermod 1076 versions of Wiiflow and Nintendont. I then updated Wiiflow to 1077 and will check Nintendont in a few mintues. Using the settings you recommended with dml_nmm=0 (which I tried before with the standard builds) it works correctly when loading...
  8. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    I think signatures also don't show up on mobile. So I'm not just ignoring the links if they're actually in your signature already! :]
  9. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    Awesome, I'll check it out and see what I think. Maybe I'll have better luck with settings carrying over. Could you toss me the link to get the latest version of these? When searching on Google there's so many outdated threads that it makes it difficult. Obviously I'd check here too but if you...
  10. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    I'm using Nintendon't version 3.371 and Wiiflow version 4.2.2 r1076. My /apps/wiiflow/wiiflow.ini contains the segment dml_nmm=0 after the [DML] section. I also deleted the gameconfig2.ini file. Somehow it's still using an emulated card as when I start up a game it detects no save files (using...
  11. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    I'll give this a look tomorrow after work. Im using the standard build, I'll double check the version and some of those settings. I know i tried adding an nmm_(something)=0 setting under the DML section but didnt delete anything. It could be that the nmm entry was typed incorrectly. Thanks...
  12. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    I have. My original post was a bit long but I mentioned that as one of the things I tried. Disabling that has no effect on Nintendont.
  13. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    Unfortunately no. The options in wiiflow are NMM or Devolution Memory Card emulation. No toggleable settings exist for Nintendont. That's why I'm having an issue.
  14. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    Looking further, it seems like in /apps/wiiflow/bins there are the settings files used by Wiiflow to launch Nintendont or other loaders. ext_loader.bin in particular. Unfortunately, as these are bin files I can't edit the settings like I would in a standard .ini files and even with a hex editor...
  15. QuidamPhx

    Homebrew Wiiflow and Nintendont - Refuses to use physical memory card

    I'm using Wiiflow to launch my Wii and Gamecube games. Nintendont is what's loading in the background, but whenever I save games, it seems to always create a save on whichever device my games are. Eg /saves on USB if I'm running from the hard drive. I've loaded up Nintendont from the Homebrew...