1. QuidamPhx

    OP QuidamPhx Member
    Newcomer

    Joined:
    Aug 19, 2015
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    Country:
    Canada
    Just installed it on my Series X via dev mode. Everything functions great, except save files.

    Confirmed that rom and save names are identical, and path is set correctly in directory. My issue is that I can copy/paste the .dsv file I use from Desmume in Windows to the Xbox, and it won't read it, and starts the game as if it's not there. Same thing if I paste in the .sav file, which, on Windows was an automatic import and conversion to .dsv.

    As a test, i renamed the rom file and saves to "test" to eliminate me not seeing a spelling difference.

    Also, if I create a new save from a fresh game, it DOES get created, but replacing it with my own falls back to the above issue. Anyone know what might be going on here? Thought it would be great to use it for DS games but locking saves to the Xbox is a no-go for me.

    Also dropped the latest x64 core .dll in to make sure it wasn't just core version incompatibility or something.
     
  2. QuidamPhx

    OP QuidamPhx Member
    Newcomer

    Joined:
    Aug 19, 2015
    Messages:
    13
    Country:
    Canada
    Further testing of creating a fresh save file allowed me to load it with Desmume 2015, but regular Desmume will not load it. First time I try to save with 2015 crashes Retroarch. Seems like there's some save issues with the core on Xbox, but I haven't come across any other mentions of it while Googling.
     
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