Recent content by Pikachuk

  1. Pikachuk

    Tutorial [Tutorial] Region free and RGB DVD Player for PS2

    Sorry for bumping the thread, but i tried it on my Japanese PS2 scph-5000 with a stock dvd player version 3.02. I did all the steps. I used kelf twin signer to copy the key from osdmain to dvdplayer.elf etc, then i copied it to my free mcboot memory card, it does show up in the menu as 3.11...
  2. Pikachuk

    Hacking USB Loader GX

    Is there a way to have a dedicated disc channel on the channel view of usb loader gx ? I don't like having to click the half of a disc icon stuck in the the wii shop channel icon
  3. Pikachuk

    libogc revealed to have used code stolen from Nintendo

    In such a case, is there a Wii homebrew sdk that doesn't use libogc ? An actual free option ? As a developer, I'm wondering.
  4. Pikachuk

    "Xenoblade Chronicles X: Definitive Edition" coming to Nintendo Switch

    I hope it will have the japanese voices available. Also I wonder if they'll keep the original censorship of the international release of the game or if everyone will get the japanese uncensored version.
  5. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    headless means that it runs as a console app. it just prints text on screen
  6. Pikachuk

    Rumor Renders and disassembled parts of possible Switch 2 leak online

    usually dev kits have more ram to account for the debugging software running on top and the fact the builds have debug symbols
  7. Pikachuk

    Palworld developer responds to Nintendo's lawsuit, claims they don't know which patents are being infringed upon

    Reminds me when nintendo tried to trademark litterally the two notes of the mario coin sound.
  8. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    I'd say it's far from being the priority right now since it's not in a usable state 1721776718 I just updated the godot 4 port to the latest master https://github.com/SeleDreams/godot-4-3ds/ it still doesn't have a renderer, it's headless atm 1721830268 Bumped the version to 4.3 RC after...
  9. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    Yeah since the 3ds only supports vertex shaders anyway. It doesn't support fragment shaders. but I actually found out another team already is working on a godot 1 fork with improvements so I ended up cancelling this one for the 3ds (i might however keep it for another platform) so I went back...
  10. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    Honestly, godot 1 was probably the right choice for the 3ds. I already got it to run headless (so with only gdscript running with no graphics and audio). And since godot 1 supports fixed pipeline, implementing the citro3d renderer should be pretty simple.
  11. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    https://github.com/SeleDreams/godot-legacy I already updated the code of godot 1 for it to build with modern sdks and I started the 3DS port (it's not ready yet) I also recovered the godot 1 documentation, so it's on the wiki of the repo
  12. Pikachuk

    Hacking Homebrew [Release] libnds-rs - Rust for the Nintendo DS

    I probably should make some example projects
  13. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    For the time being I have put the godot 4 port on hold because godot 4 just requires too much resources. I started work on porting Godot 1 as it seems to be the version that would work the best on 3DS since this version is intended to have a fixed point renderer which is compatible with the...
  14. Pikachuk

    Hacking Homebrew [Release] libnds-rs - Rust for the Nintendo DS

    The performance should be pretty similar overall. Rust compiles like C to machine code and under the hood, the same libc is used
  15. Pikachuk

    Hacking Homebrew [Release] libnds-rs - Rust for the Nintendo DS

    Update : I did a pretty big update of the implementation of rust for the DS and switched it to use BlocksDS instead of DevKitPro as it is more efficient and uses clearly licensed dependencies. The new system is better and also easier to use. Here is the link with instructions...