Recent content by Phanalax

  1. Phanalax

    Homebrew Nintendo server spoofing?

    Ok... So does anybody actually know the communication information or am I going to have to intercept packets to get that information? I would like to see If anybody tried it already or if I'll have to do it the hard way. Mostly I just want to know what encryption(s) are used over connection...
  2. Phanalax

    Homebrew Nintendo server spoofing?

    Do you think It would be possible to create a faux nintendo server, to trick the 3ds into thinking its connected to the server, and having the console install a homebrew launcher from that? What kind of encryption does the 3ds utilize to communicate between the nintendo server and itself? Does...
  3. Phanalax

    Homebrew So whats the deal with 3ds encryption?

    Just bought a 3ds, It's shipping out to me soon. So as I am interested in trying my hand at making homebrew for it, I want to know what the deal is with the 3ds' encryption? From what I can gather its per-console AES of some sort, with only signed code being allowed to run. This makes me think...
  4. Phanalax

    SNES Information request

    Does anyone here have a comprehensive list of all binary commands the SNES utilizes? Preferably in hexadecimal form, but actual binary works too. I feel like this might be a stretch, but I need the list for a project. Edit: Never mind, I think I can pull them out of a 65816 assembler.
  5. Phanalax

    Homebrew Potential for a .SMC to .NDS conversion?

    That actually clears things up quite a bit. I'm thinking of perhaps trying to emulate the NES in C++ before I try anything with the SNES. Anyways with what you said could a halfway point be made here? As in could you read the data before hand and convert the Snes graphics commands before you...
  6. Phanalax

    Homebrew Potential for a .SMC to .NDS conversion?

    Alright then, this is mostly what information I was looking for, I'm going to go research emulation. thanks very much
  7. Phanalax

    Homebrew Potential for a .SMC to .NDS conversion?

    I know how to read a file bit by bit in c++, write those bits to chars for easy manipulation. Even If the code is already compiled the functions are still commands written directly into binary that are read by the SNES. If I parse the .smc files I could extract the binary information directly...
  8. Phanalax

    Homebrew Potential for a .SMC to .NDS conversion?

    If I were to parse the binary coding of a .smc and replace them with ds equivalents would it be possible to create a file that would run natively on the NDS architecture? I'm unsure how the stack functions in either the NDS or the SNES, however I'm certain there is a way to convert between them...