Fixed the save corruption issue:
https://github.com/AloUltraExt/sm64ex-alo/pull/105
This save conversion tool works very well:
https://github.com/DarkMatterCore/sm64dcsc
I didn't realise that I need the save file in N64 endianness for the Wii...
Has anyone managed to actually play 2ship2harkinian? I got it compiled using DevKitPPC r50 on macOS and successfully built the .o2r file (only it was originally called mm.zip) but the game seems unstable.
It crashes on me frequently with a black...
Connect orginal Gameboy hardware to the internet through a web browser with GB-Link USB
I am happy to share a hardware project I have been working on the past few years that allows your Game Boy to connect to the internet through your web...
Eventually I used Claude Code to compile the Wii U version using macOS with DevKitPPC r50. It had to fix a bug in the Makefile which caused it to misidentify the build target as macOS rather than Wii U. I raised a Pull Request for that (more...
I feel like we should have a hub for this kind of content, because there is a fair amount of this now and some of it may slip by without some of us even knowing it. These ports come through various means that seem some may be accomplished in...
I have a binary which is supposedly this build that I found on archive.org but it corrupts the save file when you collect stars (it's fine until you exit the game completely and reload, then your save will be damaged and reset). If I pull the...
I revisited my Adaptoid fork of the Aroma controller_patcher code to task Claude Code with resolving the strange behaviour of centered stick readings regardless of position if the HID data isn't changing when mapped as a Pro Controller (not an...
Hey everyone, BINGO!
I borrowed a black premium gamepad and swapped the two analog sticks. My theory was correct: the sticks on the white basic version are different (check out the second photo), and overall, some other parts look different too...
I haven't really played this game on the Wii U, but my daughter had spent many tens of hours in Creative Mode. Something has happened though, and she can no longer seem to get the full inventory of materials which she tells me had been accessible...
Are you sure this isn't the FAT16 versus FAT32 issue? The old firmware 1.x needs the SD to be FAT16, but once flashed to 2.x it must be a FAT32 formatted SD.
https://github.com/patters-match/pceadvance?tab=readme-ov-file#pc-engine-cd-rom-support
The working builder is here:
https://github.com/patters-match/gba-emu-compilation-builders