Raikopon is now being renamed to Raika Azahar after moving away from Dekopon and being based strictly off Azahar due to performance, stability and architecture concerns. I have asked admin to close this thread as I will open up a new one when...
Hey, thanks for that. Any particular game that runs more stable on Dekopon than on Raikopon?
We both have the same tree and share commits between each other a lot. This might help me understand where my fork is lacking and I can work on...
A new pre-release version has been released. Due to it's nature of being a PR, expect breaking bugs and glitches. If you prefer stability, I would not recommend using this version, however, if you want to play a game that has poor performance on...
Currently, there's no stretch mode implemented. The 3DS is natively 15:9, so there will be gaps to account for correct scaling. It shouldn't be hard for me to implement some sort of stretch, however, and it seems enough people want it to be worth...
:unsure:Is it possible to add an additional display option where the overlay appears at the top of the screen? Placing it at the bottom often blocks the subtitles.
It would also be great to have an option to manually adjust the size and position...
New hotfix just released to fix the introduced crashing issue: https://github.com/PalindromicBreadLoaf/dekopon/releases/tag/v1.2.2
Also includes a new screen layout for those interested.
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If you would be willing, could you replicate...
Performance improved significantly! Thanks a lot for that! :bow:
One question: is it possible to add an option to the quick menu to change the texture filter? Or does the game need to be closed for the change to take effect?
Yeah. Shouldn't be hard to do.
It's not in the release build yet, but sometime today or tomorrow there will be a new build that has full support for mods/cheats/texture packs.
Hey, I saw your fork actually. I borrowed code from two of your...
Yeah, before this everything rendered both eyes always. Disabling the right eye increases performance by a lot in games that don't break from it. SM3DL, for example, went from 50% speed to 100% speed just by disabling the right eye.