Recent content by nitr8

  1. nitr8

    Hacking Hardware Strange oddities (prices) for Cobra-ODE at nds-card.com

    Hello, I have two questions regarding Cobra-ODE which nds-card.com is selling here: https://nds-card.com/ProShow.asp?ProID=512 The price says it's over 13.000 per piece / part. That can't be real. I thought that changing the currency from the drop-down list would eventually show the correct...
  2. nitr8

    libogc revealed to have used code stolen from Nintendo

    For those who still don't believe or are trying to deny that actually RTEMS code was lifted, please read the official RTEMS statement over at their website
  3. nitr8

    Homebrew [RELEASE] WIi-BLOOD

    BINARY UPDATE RELEASED ON APR. 26TH, 2025 Well, those changes are now within. What changed?: At the same time, all the assets for addons "Cryptic Passage" and "Death Wish" now have separated folders within "/apps/wiiblood/gamedata/addons". About everything for those two has to be put right...
  4. nitr8

    Homebrew [RELEASE] WIi-BLOOD

    Basically, the "ONE UNIT WHOLE BLOOD" resource files should be good to go.
  5. nitr8

    Homebrew [RELEASE] WIi-BLOOD

    I've had code added to support Gamecube Controllers as well, but unfortunately - there will never be support for Nunchuck controllers. The only problem for Gamecube Controller support is that the whole binary would have to be recompiled as it's using code that would have to be activated as per...
  6. nitr8

    Blood MSDOS port for Wii is possible?

    https://gbatemp.net/threads/release-wii-blood.670100/
  7. nitr8

    Homebrew [RELEASE] WIi-BLOOD

    WII-BLOOD for Nintendo Wii & Wii U (vWii) Please read these lines carefully as they may be important in order to get the game to run properly! This game port is the work of nitr8 and has been tested so far. DEVELOPMENT INFO - Ubuntu Linux 18.04.6 LTS - devkitPro Release 45.2 (devkitPPC...
  8. nitr8

    Blood MSDOS port for Wii is possible?

    So, reading the game data from a the hard drive also causes a freeze at random. Now I'm thinking that this might be an issue with the IOS version used (which by default is IOS58). Maybe some other IOS is more stable, like IOS249 which's base is IOS57 according to the d2x installer. That's what...
  9. nitr8

    Blood MSDOS port for Wii is possible?

    At the moment a very likely release is possible at any time. Running stress tests have shown running the game for (at least) 20 hours with about 2400 demo tests in total is definitely possible without the game crashing or freezing when reading the game data from a SD-Card and IMO that's more...
  10. nitr8

    Feedback Homebrew Homebrew app Homebrew game Project Searching for library files mentioned in here

    Hello there, I'm specifically searching for ANY of the "*-src-*" files listed within the link provided right here: https://web.archive.org/web/20050331065402/http://sourceforge.net/project/showfiles.php?group_id=114505&package_id=126925 I hope and I wish, someone has those still available to...
  11. nitr8

    Homebrew Collection of old devkitPro versions

    Even more "funny" *cough* is the fact that once talking about a DMCA claim you realize about half of libOGC's code is actually nothing more than RTEMS source code without giving any credit to the real project / original developers...: https://github.com/derek57/libogc I personally would like...
  12. nitr8

    Blood MSDOS port for Wii is possible?

    Now this game also runs within the latest Dolphin release 2412.
  13. nitr8

    Blood MSDOS port for Wii is possible?

    Well, it is possible to run the game at 320x240x8bpp as well but I haven't found a solution to switch between screen resolutions once the game is running on the Wii. While it is possible to switch screen resolutions on the PC for that port, it does not work for the console (yet) and I have...
  14. nitr8

    Blood MSDOS port for Wii is possible?

    BLOOD on the Wii now runs at 640x480x8bpp and it's quite fast. I've been doing changes related to performance from the port of the game to the AMIGA and quite some other changes. I'm currently running it in DEBUG mode which means that the main game code without the underlying library code like...
  15. nitr8

    Blood MSDOS port for Wii is possible?

    So, after weeks of working on my previous project regarding bringing the DOS classic "BLOOD" to the Wii, I'm finally heading towards a release. Lot's of work has been done and I really have to mention one of the NBLOOD maintainers over at GitHub (which this port is related to) by the name of...