Recent content by NewGBAXL

  1. NewGBAXL

    Homebrew Proper Force Feedback in Nintendont

    Couple of big updates! First, Force Feedback Wireless acquired. Second, rudimentary support for FF wheels in Nintendont has been started. The immediate goal is for most Logitech, Thrustmaster, and Fanatec wheels to be supported very soon. I've gotten the FFW's special USB init sequence done...
  2. NewGBAXL

    GameCube translations: overview, progress, and recruitment

    @BowserMan9 Not, yet, but do have a new redesigned english logo for it ^_^ -- Custom central server for Spike Chunsoft's cozy MMO RPG, HomeLand, is up and running for the first time! Hosting an online worldwide event using the central server starting around 11PM EST / 4AM UTC / 12PM JST, feel...
  3. NewGBAXL

    Homebrew game Project AM2R 2.0 needs your help!

    AM2R (Another Metroid 2 Remake) is getting a new 2.0 update soon with completely redone assets and new features! The team is hard at work and trying to finally get this to see the light of day, but need a few extra helping hands to give this project the TLC it deserves. The following is an...
  4. NewGBAXL

    Homebrew Proper Force Feedback in Nintendont

    So I've been working on a little side project, finally bringing proper Force Feedback to Nintendont! The recent Dolphin Emulator announcement for Triforce games reminded me I never finished this lol. Force Feedback is like rumble but it physically pulls your steering wheel left or right, and by...
  5. NewGBAXL

    Why did you vote for Trump?

    Because I didn't want to vote for Kamala or a 3rd party
  6. NewGBAXL

    Hacking GCN Project HomeLand (GameCube) Custom Server Development

    Making the HomeLand server was so much fun! Challenging at times but learned a lot and definitely can do it again! Now starting to tackle other games using Massplayer System. MPS PlayerServer is what HomeLand & .hack//Fragment use, peer-to-peer with central matchmaking server. The Netslum .hack...
  7. NewGBAXL

    GameCube translations: overview, progress, and recruitment

    Donkey Konga 3 graphics is back on with some recent commits by JosephS068! https://github.com/JosephS068/Donkey-Konga-2-Texture-Editor/ Giftopia is making much more awesome progress behind-the-scenes as well, let's just say the major hurdles the plagued past attempts have been overcome and we...
  8. NewGBAXL

    Donkey Kong Bananza Direct - roundup

    My money's on that using the Odyssey engine The fluid mechanics and framerate also remind me of Wario World
  9. NewGBAXL

    Will We Be Able To Play Switch 2 Games On Modded Switch?

    Switch 2 games? No. Switch 2 enhancements to Switch 1 games? We'll see.
  10. NewGBAXL

    Do you have a Nintendo Switch 2 pre-order yet, and do you plan on buying one at all?

    My 2019 Switch is still kicking and I have fought joycon drift and won. No drift, launch day joycons that used to, with classic method of blowing on them. Well they come back sometimes but it's gone again after I blow on them, but I aint paying $90 or whatever for better ones
  11. NewGBAXL

    Homebrew Wii DVD Support - from Disc Channel

    see here: https://gbatemp.net/threads/wii-dvd-support-from-disc-channel.587206/post-10440487 this thread is getting so much love lol
  12. NewGBAXL

    GameCube translations: overview, progress, and recruitment

    Fun networking a custom server for HomeLand!
  13. NewGBAXL

    Hacking GCN Project HomeLand (GameCube) Custom Server Development

    This is a little bit different than just translating some GameCube games, (see here), the people behind the HomeLand translation for Nintendo GameCube are also working on some custom matchmaking servers for it as well! (That includes me :)) Brief History of Service HomeLand is an MMORPG for the...
  14. NewGBAXL

    Hardware Anyone have a White USA RVL-CPU-60 Wii?

    why don't you do a shell swap?
  15. NewGBAXL

    Hacking GameTDB - game information database + covers

    if you plan to have the converted database as a file, I'd recommend convert to just the GameID on-the-fly / at runtime and use the database as-is.