I'm honestly surprised it took this long. I thought there might have been some technical limitation preventing it, like IOS-based mass storage mounting being resource-intensive compared to the optical drive. But it was just anti-preservationists...
It deserved the Switch's sales and vice-versa. Targeting last-gen specs was no issue for Wii developers because it sold. If people cared for the couch multiplayer potential of two screens and bought Wii Us, developers would have worked it better...
This is exactly what it is. Vanilla MKWii is vulnerable to an RCE exploit. To prevent attacks on your (v)Wii, Wiimmfi uses the vuln to patch itself, like how Ratchet & Clank III pushes updates through the MoTD. The Wii Virtual Console provides a...
Not gonna happen. The Wii U relies on a Wii GPU for vWii and Wii VC, with its own GPU being used only for post-processing.
That post-processing can be improved with evWii, but that's all you're getting.
Gonna bump this because I'm stumped. The improvement is gone, it's crashing again at the same speed, and no settings can stop it.
EDIT ZE FOURTH: It may be a compatibility regression - either SA2B works fine but Pikmin Squared and Kirby Air Ride...
Sadly that wasn't the problem.
My Wii setup didn't even have that file.
EDIT: Just fully reinstalled everything and it works now. Don't know what went wrong, maybe bit flips on an .ini.
EDIT 2 ELECTRIC BOOGALOO: Same thing happened, it just took...