This is exactly what it is. Vanilla MKWii is vulnerable to an RCE exploit. To prevent attacks on your (v)Wii, Wiimmfi uses the vuln to patch itself, like how Ratchet & Clank III pushes updates through the MoTD. The Wii Virtual Console provides a...
Not gonna happen. The Wii U relies on a Wii GPU for vWii and Wii VC, with its own GPU being used only for post-processing.
That post-processing can be improved with evWii, but that's all you're getting.
Gonna bump this because I'm stumped. The improvement is gone, it's crashing again at the same speed, and no settings can stop it.
EDIT ZE FOURTH: It may be a compatibility regression - either SA2B works fine but Pikmin Squared and Kirby Air Ride...
Sadly that wasn't the problem.
My Wii setup didn't even have that file.
EDIT: Just fully reinstalled everything and it works now. Don't know what went wrong, maybe bit flips on an .ini.
EDIT 2 ELECTRIC BOOGALOO: Same thing happened, it just took...
Right, I'm clueless and frustrated at a persistent crash nobody else seems to be reporting.
Wii, vWii, Wii VC? Doesn't matter. Raw dump? Nkit trim? Irrelevant. Redownloading Nintendont, reinstalling IOS 58? Same result. Using different storage...