Recent content by Mode8fx

  1. Mode8fx

    Preliminary list of updated homebrew apps and tools for FW 21.0.0 | AMS 1.10.0 | Please add your findings!!!

    I just recompiled all my games, so they should be updated in the Homebrew App Store soon, but for now they're on GitHub: SuDokuL Trogdor: Reburninated Blockamok Remix
  2. Mode8fx

    Homebrew Project SDL 2 port ongoing

    I just finished and released an SDL2 game called Blockamok Remix. I won’t get into the specifics, you can check the repo for that (or coming to a homebrew app store near you!), but I’m bringing it up because of the performance. Aside from PC, this game is on Switch, Wii U, Wii, Gamecube, and...
  3. Mode8fx

    Homebrew Project SDL 2 port ongoing

    Don't know if this is an SDL2-specific issue, but I also see that after updating my packages recently, my Wii and GC versions of SuDokuL no longer compile, giving this error: powerpc-eabi-g++ -Os -Wall -Wextra -DLINUX -DPC -DMOUSE_INPUT `sdl2-config --cflags` -lSDL2_image -lSDL2_ttf...
  4. Mode8fx

    Homebrew Project SDL 2 port ongoing

    You have to also move the makefile up a directory into SuDokuLVS2019. I put the makefiles in their own subdirectory a while back and forgot to update the readme accordingly; sorry about that!
  5. Mode8fx

    Need help with file I/O for Gamecube homebrew

    Great, thanks! I'll post an update on the actual repo, then.
  6. Mode8fx

    Need help with file I/O for Gamecube homebrew

    So just using / would be ideal, and the user's method of running homebrew will take care of pulling from the correct device? In that case, I recompiled it to set /Trogdor-RB/ as root; do you have a few minutes to run this version with the audio from the release version and see if there's audio...
  7. Mode8fx

    Need help with file I/O for Gamecube homebrew

    I have a Wii homebrew game that I also ported to Gamecube. It runs fine in Dolphin, except external files (in this case, sound effects and music) are not loading. On Wii, these files would be loaded through, say, sd:/apps/my_game/my_sound.wav, but I don't know the equivalent path for Gamecube...
  8. Mode8fx

    Homebrew Project SDL 2 port ongoing

    Like I said, it's a nitpick :) Where would it be best to leave a feature request, though? I don't see a section for issues on your repo. Done. Oh yeah, I forgot I'm just scaling everything relative to the display resolution. Never mind!
  9. Mode8fx

    Homebrew Project Accelerated 2D operations in SDL

    I mentioned this game in your SDL2 thread, but Trogdor: Reburninated is currently 25 FPS at 480p and makes heavy use of SDL_BlitSurface. If you're looking for a test, I added a branch to the repo that disables the resolution change at higher framerates so it always forces 480p.
  10. Mode8fx

    Homebrew Project SDL 2 port ongoing

    Might as well dig up this old account to sing my praises. I was going to port one of my games, SuDokuL, to SDL1 so I could get it on Wii, but it had some graphical issues. But then I found out about this SDL2 port, and that works like a charm! 60 FPS at 480p while constantly re-rendering...
  11. Mode8fx

    Hacking Convert multiple PNGs to TPL via command line?

    Well, I sort of figured it out. In Wiimms Image Tool, you can encode a PNG with the following command as usual: wimgt ENCODE myimage.png -d myoutput.tpl -x TPL But if you have multiple images named myimage.png, myimage.mm1.png, myimage.mm2.png, myimage.mm3.png, etc, the above command will pack...
  12. Mode8fx

    Hacking Convert multiple PNGs to TPL via command line?

    From what I've tested, that only supports one image at a time.
  13. Mode8fx

    Hacking Convert multiple PNGs to TPL via command line?

    I know of several command line programs that can convert a single PNG to TPL, but is there one that can store multiple PNGs in one TPL? I'm looking for a command line app specifically.
  14. Mode8fx

    Hacking SM64 PS4 Port

    WAHOO