Recent content by mkst

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    Homebrew Super Mario 64 Port

    Not sure where you were looking, but the README contains step-by-step instructions for compiling on Windows or Linux. https://github.com/mkst/sm64-port#windows-msys2
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    Homebrew SM64 3ds MSYS2 instructions?

    You need to be running mingw64 not msys.
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    Homebrew Super Mario 64 Port

    Me again. ryotoko has been working hard on the 3D effect and now the 3DS port will build with stereoscopic 3D support by default. Due to the memory limits of the 3DS it is not possible to enable AA when 3D is also enabled; so your options (via bottom-screen menu) are currently: 400px (3D...
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    Homebrew Super Mario 64 Port

    This is done; add **DISABLE_AUDIO=1** to the arguments to disable audio, e.g. **make DISABLE_AUDIO=1**. Be sure to do a 'make clean' first if you've already compiled once. I'd be interested in a comparison video of O3DS with audio on 2nd CPU versus O3ds with disabled audio.
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    Homebrew Super Mario 64 Port

    Generally abysmal has negative connotations, but I think you're using it to mean there is a big difference between the versions? The reason the HOME menu lags is because we're stealing CPU cycles from it (i.e. 80% of the CPU is dedicated to Super Mario's audio, leaving only 20% for the OS...
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    Homebrew Super Mario 64 Port

    Anyone running the latest commit on an O3DS that is having audio stutter, please reach out to me directly on the SM64 discord. If you're running Luma 10.1 or above you shouldn't have lag when using the cap/surfing turtle etc. In the code I try to use 80% of CPU1 (the one dedicated to the OS), if...
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    Homebrew Super Mario 64 Port

    Those of you with an O3DS, have you tried building/running this fork. There should not be slowdowns during wingcap/turtle surfing etc. In terms of disabling audio entirely, I can look into making a build flag for that but would urge you to try with audio in the meantime. Puppycam is an...
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    Homebrew Super Mario 64 Port

    Hello everyone! I forked the sm64-port and transplanted Gericom's 3DS port into it back in August, and since then I've been trying to add more features and functionality (e.g. WIP stereoscopic 3D, support for patches like 60fps/puppycam, WIP minimap). The latest change (as of yesterday) has...
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