Recent content by LibretroRetroArc

  1. LibretroRetroArc

    Homebrew Official Retroarch WiiU (wip.)

    OK, so help me understand all this - directly launching RetroArch without these things (RetroArch channel/homebrew launcher) - no problems there, only when doing it through the launchers?
  2. LibretroRetroArc

    Homebrew Official Retroarch WiiU (wip.)

    OK, so can anyone list to me all the current outstanding issues with the port? Also, I understand people are upset right now, but could I basically ask anyone motivated if they could try the Picodrive core that was recently added to the WiiU nightlies and see if it works? The author would like...
  3. LibretroRetroArc

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Regarding the gpSP libretro regression for Vita - this is an unfortunate issue that has crept in as part of the many improvements/refactors. However, the lead author will get a Vita soon so that we can hopefully fix this crash bug once and for all.
  4. LibretroRetroArc

    Homebrew RetroArch Switch

    4x is too much for Switch at software rendering yeah, not even my Galaxy S10+ could manage that at all games (in some games it runs at 4x fullspeed, but some graphics/sprites being drawn very close to the screen could soon bottleneck it severely). What's the performance like with 2x though? I...
  5. LibretroRetroArc

    Homebrew RetroArch Switch

    So bsnes hd beta should now be in the latest nightlies. Can anybody confirm if it works?
  6. LibretroRetroArc

    Hacking Official Xbox One Retroarch Thread

    @ploggy just tested a Flycast build I gave to him and it seems to work. So you can expect that in the next build.
  7. LibretroRetroArc

    Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

    Hi there @OsirisX, good job on getting RA PS4 in a shippable manner. Hopefully we can expect the patches soon. We'd also love to talk with you on how we can deploy it on the buildbot. I still have a 5.05 PS4 Pro (jailbroken) as well so I'll be able to test and help as well.
  8. LibretroRetroArc

    Homebrew RetroArch Switch

    Did the mainline Stella ever work before? It will be much slower than Stella 2014 BTW. Its main use these days is on PCs and Android/iOS where CPUs are generally fast enough.
  9. LibretroRetroArc

    Homebrew RetroArch Switch

    Thanks for the test Ploggy!
  10. LibretroRetroArc

    Homebrew RetroArch Switch

    The next nightly will have a new core, RACE (which is a SNK Neo Geo Pocket emulator). Please test this core with your findings, it should be about two times faster than Beetle/Mednafen NGP by comparison.
  11. LibretroRetroArc

    Software RetroArch 1.8.2 released

    In theory it should not be going slower, but it could always be the case that as code changes in current projects, performance deficits pile up. But usually it's the best policy to point this out to the devs (barbudreadmon and FB Neo devs in this case) in order to learn what is going on. There...
  12. LibretroRetroArc

    Hacking Official Xbox One Retroarch Thread

    You can ask Ploggy, he was one of the first to test it.
  13. LibretroRetroArc

    Hacking Official Xbox One Retroarch Thread

    Hey there guys, long time no see but look what the cat brought in - https://twitter.com/m4xwdev/status/1204810264878686208 https://twitter.com/m4xwdev/status/1204810266728370179
  14. LibretroRetroArc

    Homebrew RetroArch Switch

    So vitaquake 2 has started working on Switch. https://twitter.com/Rinnegatamante/status/1193082424252608512 We will probably have to wait for the next nightlies to arrive, but let us know by tomorrow if it works for you guys.
  15. LibretroRetroArc

    Software RetroArch v1.8.0 released, improves UI for mobile users

    We'd like to hear from any users if there are issues on 3DS, generally we try to do a very solid job there. However, lots of custom firmware issues can sometimes cause issues that we cannot reproduce on our own systems. Nevertheless, we'd like to hear from anybody if they're having trouble...
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