Recent content by KingOfHell

  1. K

    Hacking [Question] Custom 3DS Loading Screen

    Pretty sure the red waves and all that is part of the home menu. Seem to remember seeing them in there when I was digging around for something else. Dont have those files readily available anymore, so I can't confirm. Try checking there.
  2. K

    Homebrew RPG Maker Emulator/Player possible?

    He's asking about one that's compatible with the ones for the PC. The one Rinn is developing is a completely different and incompatible system
  3. K

    Homebrew Homebrew Development

    Post the snippet of code from your project in code tags, that way we can actually SEE what's wrong with it EDIT: It's a shame that you're unable to continue the project. If I had the time, I would take it on.
  4. K

    Homebrew [W.i.P.] RPG Maker 3DS

    Was gonna throw something together to render/edit the maps with c++/QT, but I'm staring at map1.lua and not feeling quite in the mood to deal with writing any code to deal with lua-scripts just yet. Any thoughts on making the map files a binary file with either game specific metadata appended...
  5. K

    Homebrew [W.i.P.] RPG Maker 3DS

    Only ones made with this, since it's a completely new engine.
  6. K

    Homebrew Official Citra - New 3DS Emulator

    That is now my new favorite gif. Yeah, translations would be a lot better if we had good debugging capabilities.
  7. K

    Homebrew Homebrew Development

    Don't think you can use dynamically linked libraries with the 3ds(.CRO maybe, but I don't think there's really any support for them), you might just have to create a statically linked library and just publish the resulting binary (.a i think) and headers. I don't think many people are going to...
  8. K

    Homebrew Trying to port Chip's Challenge (Open Source) to 3DS, a little help please?

    Oh holy crap. I was just thinking the other day that I wanted to play this game again. I don't really have time to look at the source, but the site says it uses SDL, so, if that SDL port someone was making doesn't work, try to port the stuff that doesn't require SDL and do the rest with...
  9. K

    Homebrew Proof of concept 3DS Homebrew IDE

    If you don't want to do a plugin for an existing IDE, then maybe you could at least start with an existing, lightweight, open source IDE and build off of that rather than try to do an entire one from scratch. You'll save yourself the headache of having to trying to re-invent the wheel, or puzzle...
  10. K

    Homebrew Can someone tell me what this is?

    If it was possible to get ninjhax 1.1 (or anything less than 2.0) to run on 9.3+ we wouldn't have needed ninjhax 2.0 to begin with. From what's been repeated on the forums for quite a while now, a lot of the exploits, including the stuff used for arm 9 have been patched up, and it requires new...
  11. K

    Homebrew Homebrew Development

    Name on the tin. It's trying to write to an area of memory that isn't mapped. probably has something to do with unimplemented system/os stuff.
  12. K

    Homebrew Homebrew Development

    Well, if you only want your text one size/ugly, you could hack up the part of ctrulib that draws text directly to the framebuffer. Otherwise, you could look at the sources of other projects that do it. I think I Aperture Science 3ds renders it's text using textured tris/quads, dunno if...
  13. K

    Homebrew [Release] Caelina - OpenGL Driver

    Haven't closely looked that closely, but wouldn't that be a bug in ctrulib? Also, if it's on a per-context basis, wouldn't that mean you'd have to allocate something twice if you want it drawn on both screens?
  14. K

    Hacking Pasta CFW - A CFW that allows unsigned CIA to be installed on Old and New 3DS! (required ninjhax)

    If I can manage to get mset working, there's a pretty high chance I could figure out the rest without needing the pasta source.
  15. K

    Hacking Pasta CFW - A CFW that allows unsigned CIA to be installed on Old and New 3DS! (required ninjhax)

    I'm working on MSET for 8.1/9.2, but I'm not sure yet if I want to release it open source, or use it to develop my own CFW.