Frog's World DS
Frogs World DS is a 3D Frogger clone.
You must collect all 5 Frogs in a Level to win, but there are many enemies you have to avoid.
Currently the game has 4 Levels, but you can create your own levels with the Leveleditor (Editor.html).
(Dont forget to DLDI patch your game!)
To...
Zelda SFX is a collection of all Sound effects and (currently) 1 background music.
I plan to add all bg-musics and more options
(currently options: volume,speed,pitch)
-DOWNLOAD-
Controls:
touch the buttons - play sfx/music
Press UP/X - show/hide edit-mode
Press DOWN/B - stop music...
UPDATE v.0.2:
(sorry that i could not answer your questions,
but i was on holiday )
a small Update:
v.0.2:
+ Startscreen
+ Skybox
+ Settings: (with save-function)
--- Backgrundcolor
--- Grip-Space
--- Skybox on/off
DOWNLOAD: V.0.2
Build Your Adventure is an 3D-Jump'n'Run Game
with a Level Editor, you can Build and Play your own 3D Levels.
Video:
http://www.youtube.com/watch?v=lhZhIxiNvUU
DOWNLOAD (v.0.2): Build Your Adventure
New Pics:
Changelog:
v.0.2:
+ Startscreen
+ Skybox
+ Settings: (with save-function)
-...
UPDATE:
Now you can save or load your models!
the app create the files on the root of your
flashcard as .k3d files (model1.k3d - model5.k3d).
Dont forget to DLDI patch!
Download: 3DEditorDS v0.2
IDK
I have set the max. polygons to 60, but i can expand the limit.
60 polygons are not many, but i plan to make options in the game to create boxes and
other things.
Hi! Thats my new Homebrew App "3D Editor DS":
http://www.youtube.com/watch?v=g5T1nJUeC-A
Download:3D Editor DS
This is a Application for the DS to make 3D-Models.
the current version is 0.2 and you can only create
single Polygons (Quad's and triangle), but you can
change the color for every...
My second Homebrew game
The .zip file contains the game and a html readme file.
Link: Atomic Adventure 3D (filetrip.net)
Atomic Adventure is a 3D Jump'n'Run Game for the Nintendo DS.
The goal of the game is to touch the treasure-chest with your Atomic Box.
Controls:
- Move with D-Pad
- Move...
no its only a simple loop
while (!Stylus.Held)
{
ÂÂÂÂPA_LoadBackground(1, 0, &start);
ÂÂÂÂPA_LoadDefaultText(0, 2);
ÂÂÂÂPA_OutputSimpleText(0,2,11,"Touch the screen to Start");
ÂÂÂÂPA_WaitForVBL();
}