Recent content by JVF

  1. J

    Translation [Release] Romanian HOME Menu

    Hi, I have my Catalan translation for the home menu that I made a few years ago, we can talk about it in DMs if you want.
  2. J

    Mario 64 romhacks ported to 3ds?

    There is a Github project where someone posted patches for some hacks for the 3DS, just google 3ds-SM64-romhack-port-patches (I guess it's safe since there are just bps files there but just in case). You could ask the author how they did it. Sadly, no Kaze hacks because AFAIK these need to be...
  3. J

    Does this edition have theme menu?

    That's because you have a Korean 3DS, Nintendo didn't release themes there. If you want them, you should region change it.
  4. J

    Zelda live-action Netflix series reportedly cancelled by Nintendo in 2015 following leaks

    Eurogamer reported in July 2016, months before the release of the "First Look at Nintendo Switch" video, that the then called "NX" was going to be an hybrid console: https://www.eurogamer.net/articles/2016-07-26-nx-is-a-portable-console-with-detachable-controllers.
  5. J

    Zelda live-action Netflix series reportedly cancelled by Nintendo in 2015 following leaks

    They didn't cancel the Switch when its concept was leaked:creep:
  6. J

    Homebrew [NDS] Forwarder CIAs for your HOME Menu

    The same happened to me and what I did was the following: I made a .bat file with Notepad with this inside: "java -jar (the full path where your program is)\Forwarder3DS.jar". Then I open that file as administrator. Hope this works.
  7. J

    Tutorial How to Make Flash Game WAD Injects

    @Darker27 How did you manage to inject Mario 63? I can only make it work with outdated versions and still have lag and texture issues... Saves work using @SaulFabre tutorial though.
  8. J

    Homebrew Super Mario 64 Port

    I never used that tool so I don't know, but looks like it doesn't find the files; have you tried to put everything in the same folder?
  9. J

    Homebrew Super Mario 64 Port

    In terms of performance, I think the old build already works well for New models. mkst's fork contains experimental features like 3D and a mini-map. There is one in the github wiki I linked before: https://github.com/mkst/sm64-port/wiki/Convert-a-.3dsx-to-.cia-via-MSYS2. Although I personally...
  10. J

    Homebrew Super Mario 64 Port

    Seems like you're using old Gericom's build. If you compile this fork you should get full speed on o3DS: https://github.com/mkst/sm64-port
  11. J

    Homebrew Super Mario 64 Port

    Which fork are you using? mkst's works fine for me like 90% of the time.
  12. J

    Homebrew Super Mario 64 Port

    Sorry, I was talking about a very old and slow build that I was using, not yours, hence the a̶b̶y̶s̶m̶a̶l̶ difference for me. I think the .cia is slower because of cxitool, as an user mentioned here: https://gbatemp.net/threads/cxitool-convert-3dsx-to-cia-directly.440385/page-5#post-9049326. I...
  13. J

    Homebrew Super Mario 64 Port

    I thought I was but looks like I didn't (sorry for the misinformation), because I just compiled the last commit and the diference is ABYSMAL; regarding what I said before, Dire Dire Docks goes perfect most of the time, Cool Cool Mountain music is fixed and wing cap and turtle surfing run full...
  14. J

    Homebrew Super Mario 64 Port

    I have an old 3DS, and Gericom's build is the one that works better for me, although mkst's version doesn't lag in the penguin's slide or in most of the Tower of the Wing Cap (it still does when turtle surfing or using the cap in Bob-omb Battlefield). As another other user mentioned, audio may...
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