Recent content by Garfunkiel

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    Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

    Did @TeconMoon ever release the source for this? I would like to modify it to not use my C drive, since it's an SSD and doesn't have much space free.
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    Hacking USB Loader GX

    Not yet, though I plan on adding some way for users to customize which tabs appear, and in which order. I haven't tried any, and honestly I'm not even sure if they'll work. They shouldn't crash it, but the buttons will probably be in the wrong place, and the tabs themselves won't change to...
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    Hacking USB Loader GX

    I finally got around to updating my tab mod to use Cyan's r1243 code. To make the process easier for myself (and thus do a better job keeping up), I set up a GitHub repo for my changes: https://github.com/Garfunkiel/usbloader-gx-tabmod. All of the code I changed can be compared to the original...
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    Hacking Nintendont

    That's why I have the comment there that it should use a timestamp; I just wasn't sure what time functions are available. Meaning, if the backup were made right now, the backup filename (in my time zone) would be something like "RZLE20150120-194800.raw"
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    Hacking Nintendont

    FIX94: I have a proposed (but untested) change to /loader/source/main.c (r279) that would automatically back up the memory card file before starting a game. Please keep in mind that I wrote it in Notepad and rarely (i.e. almost never) write C code, so this might not work correctly as is...
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    Hacking Nintendont

    sonictopfan: Found my Mario Power Tennis save. Attached to this post.
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    Hacking Nintendont

    Sonictopfan: I have a 100% Mario Power Tennis (NTSC) save I can upload, if you still need it. ShadowOne333: If you want to fully 100% MGS: Twin Snakes, you'll need to play it once on each of the five difficulties and collect every dog tag (by holding up enemies) on each difficulty. Also, get...
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    Hacking Wii U System Update 5.0 released

    Based on the log from https://twitter.com/WiiUmpersonator, the only vWii title changed is HCUE, which is the manual. Unless they're somehow blocking it with a Wii U title, running homebrew isn't affected by this update.
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    Hacking Devolution - Public Release

    Interesting. That would be why doing what I said doesn't work by itself. GameCube\DEVO_Config.h has to have the version updated for Devolution to care about the setting.
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    Hacking Devolution - Public Release

    In my defense, I was being a bit facetious when I wrote "simple" in my post. Getting an environment prepared to compile homebrew can be pretty obnoxious because some homebrew apps won't compile unless you use the right versions (not always the newest) of the required libraries. Strange that it...
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    Hacking Devolution - Public Release

    Adding the necessary setting to use A=A (etc.) to the USB Loader GX source is really simple: 1. Open /source/usbloader/GameBooter.cpp 2. Search for "devo_config->options |= DEVO_CFG_TIMER_FIX;" 3. Add a new line below it. The line should be: "devo_config->options |= (1<<5);" (without quotes) 4...
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    Hacking wwt+wit: Wiimms WBFS+ISO Tools

    I don't suppose there could be an automated way to make that change generically, based on the xml? Either way, this works great for other Riivolution mods that don't add their own loaders, so thanks!
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    Hacking Newer Super Mario Bros. Wii is out now.

    Thanks DMM, ripping my original USAv1 disc and using your patch worked perfectly. Well, on the Wii it did. The newest Dolphin build doesn't work with it, but I think earlier in this topic someone mentioned only .wbfs working, not .iso. Are you still going to make a patch for Another? Please...
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    Hacking wwt+wit: Wiimms WBFS+ISO Tools

    @Wiimm: Why is there a "!Can't patch: Range outside dol: addr 80001800+968" in the output? Does the patched dol for sure work without it? Also, does the dolpatch function handle <memory> tags with valuefile attributes? Anyway, thanks for developing this feature. Definitely more convenient...
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    Hacking USB Loader GX

    I based this patch (it's a diff of the file, you have to compile it to actually use it) to NandEmu.cpp off postloader's code, which works with rev17's Nand emulation for Majora's Mask (and probably other problematic games). I also verified that d2x 8 still works with this change. Note that...
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