Recent content by Gamemaster1379

  1. Gamemaster1379

    Pokémon Crystal gets a PC port titled "suiCune" based on C/C++ language

    It's coming along! https://github.com/mstan/tombarecomp You can check it out here. Still an early release. Dealing with some chug in the title menu, but in game should be fine. Loading time is top notch.
  2. Gamemaster1379

    Pokémon Crystal gets a PC port titled "suiCune" based on C/C++ language

    It's less a workflow problem and more of an ambition problem. I'm currently working on five separate system recompiler projects. I have one for NES, SNES, Sega Genesis, Playstation, and Virtual Boy. I'm considering each one MVP status once I can get 3 commercial titles for it. Thus far: NES -...
  3. Gamemaster1379

    Low-level 3DS emulator 3Beans released alongside setup tutorial video

    That's exciting to see. I actually have a functioning prototype that does this for the original Playstation; happy to see others doing the same. I also have an early phase GBA one (though that's a bit less interesting, comparatively).
  4. Gamemaster1379

    Pokémon Crystal gets a PC port titled "suiCune" based on C/C++ language

    Oh, I hadn't even commented on Codex. Codex's $20 is a bit more generous. I wouldn't expect to get very far on the $20 but it's a good for working on existing projects. I find Codex has more autonomy then Claude. I actually will use Codex for more narrow spikes and it'll give me through them...
  5. Gamemaster1379

    Pokémon Crystal gets a PC port titled "suiCune" based on C/C++ language

    For doing reversing, you need the $100/mo tier at a minimum. $20 barely cuts it even for more basic tasks (like web development). Running any models locally requires insane hardware. For this type of work, you'd need easily tens of thousands of dollars worth of it. It isn't feasible for a self...
  6. Gamemaster1379

    Megaman X for the SNES gets native PC Port

    For anyone who was followed along on initial release, I've made a few updates and addressed a few bug reports. Audio and certain visuals (like fade in/out) are improved.
  7. Gamemaster1379

    Pokémon Crystal gets a PC port titled "suiCune" based on C/C++ language

    You're probably only familiar with talking to Claude or ChatGPT in a browser window. You can also use tools like Claude Code or Codex. Those run on a command line, or basically on your computer, and can be run from a folder. the AI knows enough to then navigate through all the folders so it...
  8. Gamemaster1379

    Paper Mario PC recompilation "ReCut" gets its first pre-release build

    Opus racks up costs quickly, but it is the far most capable. I've been working on making various system static recompilers with it and I found that Sonnet can't keep up with the complexity.
  9. Gamemaster1379

    Megaman X for the SNES gets native PC Port

    In theory, the dumped ROMs could be gotten to work. Most of the glue is there. There'd be some rediscovery on offsets and perhaps some functions that aren't discovered by the heuristic finder, but it's not unreasonable to think it could be done.
  10. Gamemaster1379

    Megaman X for the SNES gets native PC Port

    Got that mentioned elsewhere! Personally, I was totally unaware. It's my understanding that one has some differences to it (I think I read someone saying it didn't have ride armor, perhaps?). Being pedantic, the title is still right in it being the first SNES port to PC, since I'll assume...
  11. Gamemaster1379

    Megaman X for the SNES gets native PC Port

    Megaman X has just received it's first ever fully playable native PC port through static recompilation. This was made possible through an actively in development tool known as snesrecomp, which allows for static recompilation of SNES games. Currently, the ecosystem is still early, with Megaman...
  12. Gamemaster1379

    Feedback Review & Editorial Suggestion Box

    Not sure if the editorial team would want to pick this up given the nature of the tooling, but I figured this could be an interesting article (if not several). In short, I have 5 functioning static recompilers that are all capable of running at least one commercial title (NES, SNES, Genesis...
  13. Gamemaster1379

    SegaGenesisRecomp gets first playable title: Sonic the Hedgehog

    For sure. The spaces also interest me and I'm trying to see how I can help move the needle along. I did a tech demo for psx that had Tomba going, but I wasn't happy with the foundation, so I'm trying again but starting from the BIOS this time. Have memory cards and all that loading, but trying...
  14. Gamemaster1379

    SegaGenesisRecomp gets first playable title: Sonic the Hedgehog

    I'm not as familiar with Genesis's broader library, but I believe there are a few. I want to say Rocket Knight Adventures does in places. I think some tougher parts of the Sonic games may be here or there. My primary ambition is that this opens up extensibility and porting to other platforms...
  15. Gamemaster1379

    SegaGenesisRecomp gets first playable title: Sonic the Hedgehog

    The primary reason Sonic 1 was the game of choice wasn't due to notoriety, but the fact it has a full disassembly already available. It was one of the easier choices to ground validation on a Sega Genesis Recompiler. It'll make games 2+ easier. The real takeaway here is another Sonic the...