Wait, is this not in Canary already? Using default canary, I tried using textures that I made which are double the size of the original textures, and citra instantly crashes, so would this pull allow higher-res textures to work?
Edit: I'm stupid and had dump textures on still. The default...
Any chance for cheat support? (Specifically Dolphin) I have a few 16:9 codes that I want to use but there isn't a Enable Cheats option in the core options nor Lakka/retroarch options as far as I could see. I also tried editing the .ini files on my SD card after running Lakka and the EnableCheats...
Unfortunately, I can't even use XLink Kai because i only have a wifi adapter for my PC (ethernet doesn't work), and it doesn't meet/have the required features. However, I did seem to get pretty far into the process. If you are able to use kai for other games, I think loading the ldn_mitm kip...
So, Smash Ultimate doesn't work through this because it uses a different type of "lan". But, ldn_mitm supports it? Is it possible to use ldm_mitm P2P like XLink Kai?
NS-Atmosphere or RCMloader. (I chose the RCMloader because it doesn't need external software to update/replace payloads. it can carry up to 6 i think.)
if they get permission from 4j (the studio who helped put minecraft on consoles), they could put the console edition tutorial worlds in the game, as seeds
and i mean all of them (if not, maybe a few highlights, like TU1, TU31, and TU69)