FluBBa's latest activity

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    FluBBa replied to the thread Emulator S8DS new release.
    With console touch on, the power, pause and cart slot on the console image works, but some people found it irritating if they touched the power button during play ;) The left-most column is controlled by the game, the tile map on SMS is only 256...
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    FluBBa reacted to Garcimak's post in the thread Emulator S8DS new release with Like Like.
    I saw the new 'console touch' function in the settings. but i don't get the 'on/off interaction with the console graphics' statement. And regarding the 8-pixel column on the left in most games, I suppose there's nothing we can do about it ...
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    I think most people use the Pogoshell/multiboot version with the EZ cards, so you don't have to build rom compilations.
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    Just a small maintenance release, switched from devkitARM to BlocksDS. https://github.com/FluBBaOfWard/NGPDS/releases/tag/v0.6.0
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    Save states and builder supports zip-files. multi boot file is no longer compressed so it should work everywhere. https://github.com/FluBBaOfWard/NGPGBA/releases/tag/v0.6.0
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    Just a small update. Fixed sound button behaviour on HW. Ported from devkitARM to BlocksDS, smaller binary. https://github.com/FluBBaOfWard/NitroSwan/releases/tag/v0.7.7
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    FluBBa replied to the thread SwanGBA.
    So another release to make it easier to use. States only work on mono yet. Added a HTML builder. Added saving/loading of config/NVRAM/States. Fixed exit from emulator. https://github.com/FluBBaOfWard/SwanGBA/releases/tag/v0.7.7
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    Better Suzy timing and smother zoom. Added a HTML builder. Added flicker to zoom. Added Power On/Off to menu. Fixed sprite type 2 (Boundary Shadow). Fixed sprite HSizOff loading. Fixed math register handling. Fixed Sprite Done Acknowledge. Fixed...
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    FluBBa replied to the thread LodjurDS, Atari Lynx emulator.
    New version with better Suzy timing, FPS in emulator and actual game fps might be higher or lower but it should be more accurate. Added smooth zoom. Added IPS patch functionality. Added Power On/Off to menu. Fixed sprite type 2 (Boundary...
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    So this is a remake of S8DS that was birthed from SMSAdvance, sharing lots of code now. Biggest differences between S8GBA & SMSAdvance is some mullti-boot functions are missing, but it now also supports Coleco Vision. It also comes with a html...
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    FluBBa replied to the thread Emulator S8DS new release.
    After too long time I've finally fixed playing samples, plus some other stuff. Added sound sample support. Added IPS patch functionality. Added saving of Region/Machine. Fixed mixing of YM2413 + PSG. Optimised the SN76496 chip. Optimised the...
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    FluBBa reacted to wavemotion's post in the thread SpeccySE with Like Like.
    https://github.com/wavemotion-dave/SpeccySE Version 2.0 - 24-July-2026 by wavemotion-dave Interrupt handling improved. Gandalf DX now runs. Genesis - Dawn of a New Day now runs. Improved ULA timing - more of the Nirvana+ games look correct...
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    FluBBa reacted to wavemotion's post in the thread SpeccySE with Like Like.
    Not a full release ... but some nice daily improvements. Version 1.9b - 22-July-2026 by wavemotion-dave Max tape size is now 800K - mainly for some of the massive compilation tapes. Gandalf DX now runs! Added new 'Autoload Search' option -...
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    FluBBa reacted to Krem Quay's post in the thread PocketNES update, assisted by AI with Like Like.
    Thanks to AI like Gemini and Claude Opus, a person like me who doesn't know anything about coding can add more mappers to PocketNES. Take a look: https://github.com/GamingFanboy365/pocketnes Edit: now also working on a spinoff titled PocketVT...