I gave up making full theme support for NXStation.
So alongside NXStation, there will be NXStationB, a Batocera Port for Horizon OS, hitting v1.0 very very soon for public test.
NXStation will be lightweight, no-nonsense frontend for general...
NXSTATION.COM
ES-DE-style frontend for RetroArch on Nintendo Switch
Latest Version v1.1
Peace be upon all forum members.
A bit of background on why this exists.
I wanted something on Switch that actually handles the library side before...
I have all the tools archived.
Claude is actually very helpful in this regard, as it can explain very throughly what is the rationale behind some decisions, creates all the tools and stores them in a nicely structured folder. As an added bonus...
Ported AM2R to the n3DS, runs and plays well as far as I've played, needs wider testing.
Haven't tried this on an original 3DS, but gamemaker isn't exactly the lightest thing ever. In any case there's a frameskip option in the settings to lock...
Carafe is a desktop app that takes a Windows game folder and builds a standalone NSP for a Switch running custom firmware. Each game gets its own icon on the HOME menu, and Carafe can install it over USB through DBI.
Inside every NSP is...
VitaDebugger: making live Vita homebrew debugging practical on retail hardware
Hi everyone,
I've been developing a project called VitaDebugger to make homebrew development and debugging on retail PS Vita systems much more practical without...
Hey everyone!
Here is the first release of DK64Recomp-NX, a Nintendo Switch port of Donkey Kong 64: Recompiled (the PC version).
The game is statically recompiled to native code, like the PC version. The PC renderer (RT64) needs Vulkan, so the...
Mushihimesama Futari — Nintendo Switch port
A native Nintendo Switch port of the Xbox 360 version of Mushihimesama Futari Ver 1.5 (CAVE, 2009), with the Black Label and Ver 1.01 downloadable content using RexGlue. No overclock is required.
Link...
Awesome, trying it all out and see where it leads you is key. Too many people scared or butthurt about AI, in the end you could have the game working in english and other languages just fine and even learning and understanding how to translate...
You know what? You are right! My results after a few quality moments with Claude is splattered in these snapshots.
I've been waiting for about 20 years for it to be translated. Now I can respond to the old question "So, what are you doing to...
After a lot of experimentation, failed builds, GPU debugging, and real-hardware testing, I’ve released Project Citadel 3D v1.0.0.
Project Citadel 3D is a native Nintendo 3DS homebrew port of the original System Shock, based on the open-source...
Hello! This guide is documentation of this thread: https://gbatemp.net/threads/new-classic-controller-hacks.659837/
Many thanks to people like Vague Rant, crediar, ThomasLin and anyone else that has done hacks similar to these. This would not...