https://github.com/wavemotion-dave/ColecoDS
V11.0: 20-Aug-2026 by wavemotion-dave
Added preliminary handling of undocumented flags X and Y for improved CPU accuracy.
Fix for 64K 'Activision PCB' banking so that we correctly start the ROM...
I got kinda tired of not finding proper GameYob Borders, so I once again decided to make some myself.
Unfortunately, I encountered some problems while doing these.
First problem, the DS Resolution is way too small to make detailed works, and...
Just a small update.
Fixed sound button behaviour on HW.
Ported from devkitARM to BlocksDS, smaller binary.
https://github.com/FluBBaOfWard/NitroSwan/releases/tag/v0.7.7
New version with better Suzy timing, FPS in emulator and actual game fps might be higher or lower but it should be more accurate.
Added smooth zoom.
Added IPS patch functionality.
Added Power On/Off to menu.
Fixed sprite type 2 (Boundary...
OMG y'all I am so excited. I started in the family with an original 3DS XL, and have never owned a member of the original DS line, so I'm thrilled to have sourced a really nice DSi XL for $50! I can't wait to mod it and play it with all of the...
https://github.com/wavemotion-dave/SpeccySE
Version 2.1 - 30-July-2026 by wavemotion-dave
Optimization pass on beeper driver so games sound a bit more authentic with fewer buffer drops.
Optimization pass on CPU and ULA driver to eek out another...
After too long time I've finally fixed playing samples, plus some other stuff.
Added sound sample support.
Added IPS patch functionality.
Added saving of Region/Machine.
Fixed mixing of YM2413 + PSG.
Optimised the SN76496 chip.
Optimised the...
https://github.com/wavemotion-dave/SpeccySE
Version 2.0 - 24-July-2026 by wavemotion-dave
Interrupt handling improved. Gandalf DX now runs. Genesis - Dawn of a New Day now runs.
Improved ULA timing - more of the Nirvana+ games look correct...
Not a full release ... but some nice daily improvements.
Version 1.9b - 22-July-2026 by wavemotion-dave
Max tape size is now 800K - mainly for some of the massive compilation tapes.
Gandalf DX now runs!
Added new 'Autoload Search' option -...
https://github.com/wavemotion-dave/SpeccySE
Version 1.9 - 19-July-2026 by wavemotion-dave
New top screen graphic.
Slight refactor for audio to smooth out heavy-hitting beeper games.
Slight improvement to contended memory for improved accuracy...
This is my best effort so far: PicoDriveTWL 2.1.0 Sound Test (Alpha build)
For the audio to initialize you need to hold R while loading a game.
Imho, DS mode with sound is unplayable.
DSi mode is honestly palatable but YMMV.
This is AI coded...
Thanks to AI like Gemini and Claude Opus, a person like me who doesn't know anything about coding can add more mappers to PocketNES. Take a look: https://github.com/GamingFanboy365/pocketnes
Edit: now also working on a spinoff titled PocketVT...
@Tomtani1 - you're right! I just checked the code and I don't properly flush the file out until a new file is loaded or you quit the emulator using the 'Quit GimliDS' menu item.
That's my mistake. I've just added the code to correctly flush the...
I am looking into this too. I was able to use the teak DSP in DSi mode in a local build and it was okay-ish. I broke DS mode and a bunch of other stuff, so I'll rebuild my strategy and try again. I'll let you guys know if I get something.
First...