(Sorry for the late reply, I only had time to like the post)
Yeah, figured it out one way or another. It's not even the content that matters anymore. It's all about the attention.
Like, "Hey guys I made this 2d platformer, it's pretty cool" "oh...
Please don't take my comment as negative feedback. It is supposed to be realistic. Realism and negativity are often mixed up.
That is the same question as if you were to ask: "Why is somebody else successful on YouTube and I'm not?" Most...
You're one game in a sea of thousands. Do what you can, and if you feel you've hit a dead end, you've got to pick a point to just move on. No point shouting at clouds.
Since my game came out 1 week ago, i've been trying to post as many youtube shorts/ tiktok reels or whatever the fuck people like. They do get SOME views but it's nowhere near enough.
The game has 91 wishlists since the steam page first came out...