I have filed a complete index of "editable" US/UM BGM -- almost all files in the romfs/data/sound directory except for some short sound effects and cutscene sounds which are not ideal objects to edit -- see attached file.
Below is a tutorial of creating and replacing in your custom BGM. Note...
Sorry to ask this many years later, but would you offer some instruction that how to recompile the edited .bin files back to .bin of whole map? (I am able to export them using ohana but not the way back)
You should be completely fine if you are using English. For other languages, you would need to edit a file of usdistinguishable characters (in text file 60)
Is it possible to add a new pokemon with custom model as a new entry?
auto
Once you have extracted the romfs, they lie in the folder "romfs\bin\archive\pokemon"