Recent content by Crowla33R

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    Warner Bros. cancels its Wonder Woman game alongside closing Monolith Productions, Player First Games and WB Games San Diego

    Well, the behavior definitely runs both way. Action equals reaction and all that.
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    Fable reboot delayed to 2026; pre-alpha gameplay footage revealed

    Probably for the best it never comes out, I've played Fable 1 and 3 and this looks nothing like them...also they seem to scrap the child sequence in this one.
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    ROM Hack Doki Doki Majo Shinpan 2 Translation

    It's a shame the project was scrapped due to the drama, although from what I saw it seems both coder and translator side were for some reason unwilling to let the other have full access to their work. Then again, one of the coder doesn't seem too keen on doing games like this since he called it...
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    'Grounded: Fully Yoked Edition' launches on Nintendo Switch, PS4 and PS5

    How is Grounded if you play strictly offline only? I was under impression it's made with COOP first and foremost.
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    How do I back up my Switch if I don't have emunand?

    By this part Am I correct in understanding that prod.keys file actually become useless after each firmware update, and you need to back it all up again each time, meaning it isn't absolutely tied to your Switch and in the worst case scenario that you didn't back it up when disaster strikes...
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    How do I back up my Switch if I don't have emunand?

    So what happens if I immigrate to new SD with Hekate's sysmmc backup files only? Are those prod.keys, title.keys necessary ? What are they for?
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    How do I back up my Switch if I don't have emunand?

    1. May I ask what would happen in case the SD card fails, and I have backup from Hekate but I haven't backed up or extracted the prod.keys? 2. What do I do with prod.keys when I'm unloading the backup onto new SD card?
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    How do I back up my Switch if I don't have emunand?

    I've successfully backed up by using Hekate's back up option. Currently my backup has boot0, boot1 and rawnandbin. Am I now fully ready in case of SD card failure? Do I need to do anything else? Do I need to back up product keys or whatever else?
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    Is there a way to check for bad sectors on SD cards without taking it out?

    If you find bad sectors on the card is there a way to repair it the same way chkdsk offers? Is there a way to use chkdsk to repair the SD card without taking it out?
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    Is there a way to check for bad sectors on SD cards without taking it out?

    I don't want to take the card out because I don't have a card reader at the moment and I prefer not to touch the slot since I heard it's easily broken and hard to replace.
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    ROM Hack RELEASE Xenoblade Chronicles 2 Name De-Localization

    Using DBI installer version 656, when I tried copying over the mods to romfs folder on Switch there were multiple hangs and freezes in the copying process every about 600 files copied or so. Anyone else have this problem? The game played fine so I don't know what the problem was.
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    How do I back up my Switch if I don't have emunand?

    Thank you, but what about prod.keys ? Are those needed when I migrate to new SD card and if I need them how do I go about backing them up?
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    How do I back up my Switch if I don't have emunand?

    How do I do that? I remember Hekate didn't offer emmc backup, or did I remember wrong?
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    How do I back up my Switch if I don't have emunand?

    In hekate the option to back up emummc greyed out which I assumed is because I don't have emunand set up. How do I back up all the important files, which folders/ files to copy to PC in case I need to change SD card? Also do I have to copy over my switch prod.keys? I don't seem to have lockpick...?
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    ROM Hack Monster hunter rise pc mods on switch

    Finally got it to work but the mod that replace the splash screen with modder's arts couldn't be converted for some reason (failed during the drop into chop.bat) Basically anything that goes to natives\STM\gui\02_Title\Init\splash_MR_IM.tex.28 and...