Could I send raw buffers over? I meant physically plugging a usb cord to my computer. Also, after a bit of digging, it appears the drc chip can handle sending screenbuffers to the gamepad over wifi, although it has direct access to the gpu. It...
Wow. Thanks for your amazing work~
However, pretendo just sent this:
StreetPass Relay
StreetPass Relay was a feature built into the 3DS which allows users to gain "StreetPass'" from other users, even without physically being near them at the...
Hello, I am wondering how to convert a Wii U game .elf into PowerPC assembly. There seems to be a lack of tools, but could someone point me in the right direction?
Gave what I tried. You skimmed through what I wrote.
Worked without a hassle. Thank you.
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What should I do next? I see strings relating to ingame objects, but no code (C or ASM). Edit: Using IMHEX.
Program Files for the gcc arm compiler? I've also attempted double quoting, escape characters, but can't move the arm compiler out of program files without messing with environmental variables. The folder structure inside the folder has spaces in...
I am trying to convert these two files in to an elf for ida pro, but Patchrom's script doesn't work (I've tried debugging it.) Is there a better way to do this?
Thank you!
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Now my brain is on fire trying to debug patchrom's script to convert code.bin and exh.bin to an elf, none of the functions are working, and windows cmd can't take a file path with spaces... Is there a better way to do this?
I have dumped a game from my 3ds and its bins, wondering how to decompress Code.bin (Extracted it from Exefs.bin with ctrtool), as the option --Decompresscode returns
[tc::cli::OptionParser ERROR] Option parameter was provided without an...
Hello. I am CoolModder, and have recently entered the world of 3ds homebrew. I am wondering where to get started on making a romhack for Nintendo Badge Arcade, and already have a dump. Where/how should I start with modifying the ASM of the program?
But Nintendo's GBA video format is different, being that it uses a custom ROM and chipset for rendering, for like the Shrek and Shark Tale titles. Been undumpable for years and years.