Recent content by Coderman64

  1. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    I only really work on it in bursts when I have the time. I haven't abandoned the project, but I rarely have enough time to dedicate to it. If you're handy with C code, feel free to check out the codebase and drop a pull request if you're able. Any help is greatly appreciated!
  2. Coderman64

    Homebrew Post Homebrew ideas, suggestion, requests here

    Ouch. I mean, true, but also ouch. I started a standalone Rearmed port a while ago, but: 1. The standalone Rearmed UX is super janky. 2. The video is stretched oddly. 3. Performance is no better than the RA version at the moment. The first two are just how standalone builds of Rearmed work...
  3. Coderman64

    A Link to the past in 3D?

    That only holds if the 3DS is in GBA mode (which won't work for obvious reasons). The biggest slowdown on the 3DS right now is the section that emulates the SNES's PPU (basically the equivalent to the modern PC's GPU). Switching to the GBA port means we'd have to do the same for the GBA PPU...
  4. Coderman64

    A Link to the past in 3D?

    So, interestingly enough there is a decomp of ALTTP and a corresponding PC port. I did a minimum-effort 3DS port of that a while ago, just using SDL software rendering, and it ran at about 1/3 of the framerate it was supposed to. Theoretically, if you could port it to use something like citro2d...
  5. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    Supporting these in the browser doesn't make much sense to me, as there is not likely to be many websites that serve MPO files for their images. If you're just looking to look at the ones on your SD card, I'm sure there are better apps for that.
  6. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    Hey all! I have updated NetSurf 3DS for the first time in a while. Here are the major changes: - Added CIA builds! nsfb.cia is the normal browser as a CIA, but nsfb_himem.cia uses the 3DS's extended memory mode, giving it 80MB of memory instead of 64MB! It takes much longer to boot, though, so...
  7. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    Javascript is difficult, and may never be supported. Even if it is, it would likely have major limitations. Consider using an alternative method to read your Manga. As to the next update, I am currently busy with life, so it may take a very long time before I come back to this project.
  8. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    Ok, if the welcome page is loading, it's probably a networking issue. First make sure everything is connected up properly (of course). Also, one thing people often don't realize is that your system's date and time have to be set correctly for HTTPS to work properly! If you haven't used your 3DS...
  9. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    Hello, this is the same question asked above in the thread. This happens if you don't have your resources extracted correctly to the sdcard. Read above on how to fix this.
  10. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    Hello! The application is a 3dsx, not a CIA, so FBI won't help you here. Try placing the .3dsx file in the sdmc:/3ds/ folder, and then launching it through the homebrew launcher.
  11. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    True, but I still don't know if its possible to replace a system applet with a homebrew one.
  12. Coderman64

    Resident Evil 4 port for 3ds.

    Here's the rundown: iPhone 3GS (released in 2009) had a 600MHz single-core ARM processor with a PowerVR SGX535 GPU, which supports up to OpenGL ES 2.1 (including shaders). It had 256MiB of ram. The 3DS had a 268 MHz dual-core ARM11 CPU, and a 134MHz ARM9 CPU for backwards compatibility with...
  13. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    I haven't touched this project in a while. I might get back to it eventually, but life has been busy. I'm not aware of any way you could do that. It would also be interesting, because then it has to share 64MiB of memory with the OS, and not have a whole 64MiB to itself, like apps and games do...
  14. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    You're supposed to put everything in the netsurf folder directly. There is no Resources folder. If you extract and there is a resources folder, move everything from there to be directly in netsurf, and delete the resources folder.
  15. Coderman64

    Homebrew [WIP Release] NetSurf 3DS

    I answered this question earlier in this same thread: