Version 0.4 release. Massive update under the hood. Sound clicks mid-game are largely gone now with a new smoothing filter (still one good click as you start the emulation but not during gameplay) - SCC games are sounding really good. It comes at...
No reason this needs to exist other than I tried to shovel a sort of makeshift MSX2 support into ColecoDS and found myself 50 hours later having really torn apart the codebase to rebuild it for MSX2 support with the VDP9938 Video Display...
Version 0.1 is uploaded. No idea if it works on a DS-Lite. Heck, not even sure if it works on a DSi :)
But go play some Firebird and Lily's Saga. You can report bugs if you want, but at this early stage, I probably won't care...
Will give this a go on my favourite game later (bombjack). The audio on that has always seemed a bit ‘off’ compared to ZXDS
Thanks for the continued updates and improvements.
https://github.com/wavemotion-dave/SpeccySE
Version 1.9 - 19-July-2026 by wavemotion-dave
New top screen graphic.
Slight refactor for audio to smooth out heavy-hitting beeper games.
Slight improvement to contended memory for improved accuracy...
Hi Dave,
The high score saving to the high score table now works perfectly. I am pleasantly surprised that you got the code updated as fast as you did.
Thank you.
https://github.com/wavemotion-dave/StellaDS
8.4 : 27-June-2026 by wavemotion-dave
Fix for TIA rendering that fixes Aardvark and probably others.
Fix for banking on Squish-Em-Deluxe (F8) so dummy read on RTI properly hits the hotspot.
Hotfix for...