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Help Users
  • Veho @ Veho:
    The new forum software did cause some issues with the maymaybox, I remember hearing somewhere.
    Gift
  • Veho @ Veho:
    I thought that was solved.
    Gift
  • KennieDaMeanie @ KennieDaMeanie:
    On the phone with att wish me luck
    Gift
  • SG854 @ SG854:
    Why do you love?
    Gift
  • KennieDaMeanie @ KennieDaMeanie:
    20 minutes still play jump around with att
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  • KennieDaMeanie @ KennieDaMeanie:
    Another 8 minute transfer yay
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  • Veho @ Veho:
    PLEASE HOLD. YOUR CALL IS VERY IMPORTANT TO US. PLEASE CONTINUE TO HOLD.
    Gift
  • ClancyDaEnlightened @ ClancyDaEnlightened:
    in other words *please hang up*
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  • ClancyDaEnlightened @ ClancyDaEnlightened:
    stop bitching on the phone
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  • Coto @ Coto:
    http://harmful.cat-v.org/software/OO_programming/ <- OOP allows a generic build to scale approach to solve problems. And compatibility. In my experience an API/Shared Libraries by being encapsulated, is less likely to get optimized/destroyed by the compiler, specifically in embedded platforms.
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  • Coto @ Coto:
    No doubt it will be slower, but if you can and have the resources to hand-optimize away the code
    , do it.
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  • KennieDaMeanie @ KennieDaMeanie:
    If you dont bitch nothing will get done correctly
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  • Coto @ Coto:
    Also allows to separate pieces in components: Init, update, destroy, which enables the whole program to be inheritable. If you're creating a first person shooter, and want to add multiplayer, you will have to use OOP regardless.
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  • Coto @ Coto:
    and forget about memory management
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  • Psionic Roshambo @ Psionic Roshambo:
    I remember when you had to write your code exactly or things would just break instantly lol 48K was all you had on an Apple IIe and that was with added RAM ai think... Forgot so much over the years lol
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  • Psionic Roshambo @ Psionic Roshambo:
    Back when Apple included a programming manual in the box...
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  • Coto @ Coto:
    yeah, psi gets it. Imagine building a 3D game and the compiler/linker breaks your code because you didn't order the data in a certain way
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  • Psionic Roshambo @ Psionic Roshambo:
    Yeah I dimly recall if your have the compiler set to optimize too agresively things can get crazy
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  • Psionic Roshambo @ Psionic Roshambo:
    Like setting it really high can work but sometimes requires rewrite of code and that's if the error spat out makes any sense
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  • Psionic Roshambo @ Psionic Roshambo:
    I used to be great at finding nested loop logic error
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  • Psionic Roshambo @ Psionic Roshambo:
    I remember finding a bug in some C++ code for a company and they sent me a watch and some money it was cool
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  • Coto @ Coto:
    nice
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  • Coto @ Coto:
    also that site at the same time recommends Go lang, more like Go LoL
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  • The Real Jdbye @ The Real Jdbye:
    what does league of legends have to do with anything?
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  • Gift
    Coto @ Coto: https://github.com/ksimka/go-is-not-good <- lolang