CanoCoder's latest activity

  • CanoCoder
    Thanks, that clears up the distinction. I was thinking about the SuperChis from the external-programmer side, but I understand that its normal workflow is to use SuperFW and load or write games from the cart's own microSD menu. From the...
  • CanoCoder
    Updated September 15: CanoFlash now also does online multiplayer, and the Kickstarter launches on September 20. Hi everyone, I’m Emilio, also known as CanoCoder, and I’d like to show you CanoFlash, the hardware project I’ve been...
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  • CanoCoder
    What a cool project, I love it!! The visuals are fantastic. And the whole cheat system, online play, and everything else is great. Congratulations!
  • CanoCoder
    CanoCoder replied to the thread Elden Ring.GB.
    How is this? Can you post some gameplay screenshots?
  • CanoCoder
    Congratulations on the launch — this is a very clever use of the link port. If I understand the architecture correctly, for utilities such as Cart Doctor the adapter sends a multiboot client to the GBA, which then accesses the cartridge and...
  • CanoCoder
    Small and fragmented, yes — but dead, I’m not so sure. NGPGBA receiving a new release in 2026 is good evidence of that. I’m also working on CanoFlash, a Wi-Fi accessory for original GBA hardware that can write legal homebrew and personal backups...
  • CanoCoder
    This is a really interesting direction. I’ve been using a ChisFlash cartridge as one of the reference cartridges while testing CanoFlash, a wireless cartridge flasher for original GBA hardware, and having an open design available has been...
  • CanoCoder
    CanoCoder replied to the thread S8GBA - Sega 8-bit emulator.
    Nice to see this codebase back on the GBA, and ColecoVision support is a great addition. The HTML builder is especially welcome for macOS and Linux users. When you say some multiboot functions are missing, do you mean the old Link Transfer and...
  • CanoCoder
    Hi everyone, I’m Emilio, a software developer and maker from Málaga, Spain. I’m interested in retro hardware, microcontrollers, electronics and 3D printing. Over the last few years I’ve spent a lot of time working with original Game Boy Advance...