Recent content by birdekek

  1. birdekek

    Sprite GFX 0 is already in use. Error code 109

    coming back a year later to say thank you cuz like, i realized, i literally relied on you for literally everything lol
  2. birdekek

    Sprite GFX 0 is already in use. Error code 109

    still cant get it to work, heres my code
  3. birdekek

    Sprite GFX 0 is already in use. Error code 109

    did all of that but its still crashing
  4. birdekek

    Sprite GFX 0 is already in use. Error code 109

    ok, i fixed those issues, but the games just crashing now MultiplayerMatch.c #include <nds.h> #include <stdio.h> void MultiplayerMatch() { iprintf("Printed\n"); } Main.c #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> #include "soundbank.h" #include...
  5. birdekek

    Sprite GFX 0 is already in use. Error code 109

    so i tried adding some headers and stuff to include another script but the console is giving me these errors C:/STIDS/source/main.c: In function 'main': C:/STIDS/source/main.c:161:13: warning: implicit declaration of function 'MultiplayerMatch' [-Wimplicit-function-declaration] 161 |...
  6. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Also how do you refrence scripts inside of other scripts because your last explanation was very vague, i was asking how to actually trigger another script from inside another one. kind of like a chain
  7. birdekek

    Sprite GFX 0 is already in use. Error code 109

    How does MKDS and other games have the big side bars for like multiplayer and stuff
  8. birdekek

    Sprite GFX 0 is already in use. Error code 109

    ok i fixed the vram issue "i forgot to include some of the nessecary things to render bg's and sprites" but i got the sprite working but its only displaying a single 8 by 8 tile of my sprite #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> #include "soundbank.h"...
  9. birdekek

    Sprite GFX 0 is already in use. Error code 109

    I tried adding another sprite and im running out of vram, should i optimize my background more? #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> #include "soundbank.h" #include "soundbank_bin.h" volatile int frame = 0; void Initialize() {...
  10. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Also i have one more question, how do you use multiple scripts in 1 project as i have no idea what how to use that
  11. birdekek

    Sprite GFX 0 is already in use. Error code 109

    How do i add the audio SFX_BIRDEKEK to play too, its in 8000 hz or whatever, its a .WAV file, and it is unsigned 8 bit pcm, also i noticed that the sprite will appear if you dont play the audio but i want the audio played 1691900252 I fixed it, my dumbass brain forgot to play the sound effect
  12. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Its not compiling all of the soundbank files, its missing several of them, i even used your makefile
  13. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Just discovered that it displays when it has 128 instead of 64 NF_CreateSprite(0, 0, 0, 0, 128, 128); but the sprite is 64 by 64 for some odd reason which makes no sense Same happens with any other number For some reason it just fixed for no reason, i have no idea why 1690469717 I still have...
  14. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Tried yours but it still displays wrong Heres the code, also the image im using IS 64 by 64 #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> volatile int frame = 0; void Initialize() { NF_SetRootFolder("NITROFS"); NF_Set2D(0, 0)...
  15. birdekek

    Sprite GFX 0 is already in use. Error code 109

    I already added the maxmod files into the makefile, i had compiled this code before i tried adding the sprite with just the background and the music and both worked 1690446259 New issue, Nvm, i forgot about how code works, :| 1690447286 i got the error in2s: could not open soundbank.bin: No...