besk's latest activity

  • besk
    Of course! I am also working on a mod pack that includes stage and character mods :D
    • 1789761776130.png
    • 1789761821155.png
  • besk
    Thank you! I've been enjoying it. It's better than I remembered. Are there any plans or current methods for mod support? (Oh and BTW I'm having the same crash in Triple Trouble as everybody else, so looking forward to a fix there too)
  • besk
    Yes it should be, I couldn't try though since I don't have a dreamcast :/ 1789590848 I already did a Advance 1 Decomp port but most of the collisions are broken as far as I can see (decomp is not that far on development right now) that's why I...
  • besk
    Sure, I'll take a look :) 1789556001 https://github.com/boraeskicioglu/sonic_advance2_nx/releases/tag/v0.3 It's here :D
  • besk
    besk reacted to DarkKRPG's post in the thread Sonic R - Switch Port (With LAN Support) with Like Like.
    Thank you so much for all of your Sonic ports, they are fantastic! I always wanted to try Sonic R on my Switch but the retroarch core for Saturn ran terribly, so this is a great opportunity Since you mentioned updating this and Sonic Triple...
  • besk
    I tried running it at 60 fps, but the results weren't great; the game's code was designed for 30 fps, so it breaks a few things, though I might take another look at it later. I'll also be releasing an update for Sonic Triple Trouble soon :)...
  • besk
    Hi everyone! I've ported Sonic R to the Nintendo Switch! :) This is a native Switch port based on jnmartin84's open-source Sonic R reimplementation, which recreates the 1998 PC version of the game in portable C. The game is running natively...
  • besk
    I can try to add support for other versions with updates, but unfortunately, it might still not work if the versions are very incompatible :/ Version 1.4.0a is currently the latest version available on Google Play; you can purchase it from there...
  • besk
    Sonic Runners Adventure - Nintendo Switch Port Hi everyone! I'm back with another Sonic Android port for the Nintendo Switch. :) This time it's Sonic Runners Adventure, the Gameloft mobile game originally released for Android and iOS. This...
  • besk
    Awesome, appreciate the effort! I noticed a few issues on my end though. - The game does not seem to save, even after multiple balloons. - Also ingame graphics settings are locked and have to be edited via the mdkr64.ini. I set FOV to 80 and a...
  • besk
    Gave it a go and i can also say that the game does not save at all. i also cannot mess with the settings in game. other then that the game was running fine.
  • besk
    Thanks for the heads up;new update is here :) https://github.com/boraeskicioglu/goldenballoon_nx/releases/tag/1.2.1-nx
  • besk
    Hi everyone! I'm back with another Nintendo Switch homebrew port. :) This time it's Golden Balloon NX, a native Nintendo Switch port of Golden Balloon, which is a source port of Diddy Kong Racing based on the community decompilation. Unlike an...
  • besk
    How Many Dudes? – Nintendo Switch Port An Android ARM64 / GameMaker wrapper running natively on Horizon OS Hello everyone! I’m back with another Android wrapper project for the Nintendo Switch. After working on ports such as Sonic Triple...
  • besk
    Thanks for your fantastic work! it works like a charm, I love this game!