Awesome, appreciate the effort!
I noticed a few issues on my end though.
- The game does not seem to save, even after multiple balloons.
- Also ingame graphics settings are locked and have to be edited via the mdkr64.ini. I set FOV to 80 and a...
Gave it a go and i can also say that the game does not save at all. i also cannot mess with the settings in game. other then that the game was running fine.
Hi everyone!
I'm back with another Nintendo Switch homebrew port. :)
This time it's Golden Balloon NX, a native Nintendo Switch port of Golden Balloon, which is a source port of Diddy Kong Racing based on the community decompilation.
Unlike an...
How Many Dudes? – Nintendo Switch Port
An Android ARM64 / GameMaker wrapper running natively on Horizon OS
Hello everyone!
I’m back with another Android wrapper project for the Nintendo Switch. After working on ports such as Sonic Triple...
Hi everyone!
I’m happy to share my Nintendo Switch port of Sonic Triple Trouble 16-Bit.
This is a wrapper/port of the Android version of Sonic Triple Trouble 16-Bit for the Nintendo Switch.
GitHub / Download...
Thank you so much for the port, just finished it yesterday since I saw your tweet from a few days ago! Ep 2 was indeed much better than I remembered and had very interesting design choices for the different routes, mostly focused on the tag team...
Yes it is probably possible I might try that some day :)
1782640447
Yes, some of them were known bugs, and I just heard about some of them from you (I hadn't unlocked Super Sonic yet :D). I can fix them in the next update :)
Hi everyone!
I’m happy to share my Nintendo Switch port/wrapper of Sonic the Hedgehog 4: Episode II.
This is a wrapper/port of the Android version of Sonic the Hedgehog 4: Episode II for the Nintendo Switch.
GitHub / Download...