thats just the sad fate for alot of these games. if you saw, serious sam advance began development around late 2001 and wasnt released until 2004. obviously something was going on with development
I just do it myself by skipping sleep lol. I love doomlike games, especially gba
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if you look up prototype footage of serious sam advance, it is much smoother. Im not sure what happened with their code.. maybe they reached the max...
ikr, the game has so much potential muffled by the terrible engine that forces a bitmap RENDERED IN EWRAM through mode 1 and converts all the graphics from ewram into tiles every single straining cpu. im not sure why they didnt just use bitmap...
serious sam advance port to pc (not based on doom) drag your usa rom into the exe. WASD controls, mouse for aiming and looking, and pgup pgdown for level select. really early in development right now, so bugs expected all over and inaccuracies...
Im guessing rounding errors or bad projection, but i can check.
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Also I forget. Did i already do moonblood for gba? Im not sure since I just converted it and have memories of playing it on gba
if you think its your everdrive, keep the aging agb rom playing on your gba for several hours and see if it crashes. there was an earlier batch of everdrives during the beginning of the pandemic which were faulty and i fell victim to one. it...
i will look into it,, maybe this build is outdated
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yeah, that should be super easy. but im currently busy and if anything this will be the last thing i work on unfortunately, since im juggling multiple projects lol.
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which...
that is so weird as the ladder climbing works on my everdrive... and smoothdoom works too
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currently working on porting sonic cd rsdk 2011 to gba
Thanks for the Wolf3D update!
As for Commander Keen on GBA, I checked, and this are the only ports I could find:
https://github.com/john314thegeekygenius/VortaKeen
https://github.com/john314thegeekygenius/CKGBA
CKGBA is a port of Goodbye, Galaxy...