I can't tell fot sure by now as I still need to run the whole game in a row just playing it. I do remember there once was some sky drawing issue when running addon Cryptic Passage. I will get to that problem once I can truly tell that the game runs without crashing / freezing
I personally think that the main problem with the game is the size of the HEAP and CACHE area. HEAP was 32MB before before I realized that the original DOS game use 36MB instead before throwing a warning when the DOS machine has less memory available. I turned that now up to ~40MB for the Wii port of the game. The cache area now uses 8MB in size - not 16MB like before. I also think that 8MB of cache are quite good enough. Anything else might cause troubles as we're just running out of memory for the MEM2 region where all the game data resides once the game is running...
then what's going on here I don't get why it's spitting out an error rename(path: String, newName: String): Promise<Boolean> and then the error Uncaught SyntaxError: missing ) after formal parameters