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angiemack

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  • SylverReZ @ SylverReZ:
    @Xdqwerty, You can if you'd like.
    +1
  • SylverReZ @ SylverReZ:
    It's 11pm for me right now, so I wouldn't be able to read until the morning.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, it might be a bit early to say this but sleep well
    +2
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Thank you, and take care. Don't let the negative thoughts bother you too much. Try and focus on stuff that you enjoy.
    +1
  • nitr8 @ nitr8:
    I've been playing the whole first episode of BLOOD on a Wii without any crash now... Hopefully that will also work for the other episodes...
    +1
  • Xdqwerty @ Xdqwerty:
    @nitr8, welcome back?
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Hello again. So far no bugs with the port?
  • Kirbydogs @ Kirbydogs:
    hey anybody here know javascript 'cause I sure dont!
  • Xdqwerty @ Xdqwerty:
    @Kirbydogs, me neither
  • Sonic Angel Knight @ Sonic Angel Knight:
    Don't play with bugs SylverReZ
  • nitr8 @ nitr8:
    I can't tell fot sure by now as I still need to run the whole game in a row just playing it. I do remember there once was some sky drawing issue when running addon Cryptic Passage. I will get to that problem once I can truly tell that the game runs without crashing / freezing
    +1
  • SylverReZ @ SylverReZ:
    @Kirbydogs, Don't ask to ask, just ask somebody what problem that you're currently having. Maybe rephrase your question differently.
  • Kirbydogs @ Kirbydogs:
    the hell is a formal parameter
  • SylverReZ @ SylverReZ:
    >Formal parameters serve as variables within the function’s scope and are used to perform operations on the input data.
  • nitr8 @ nitr8:
    I personally think that the main problem with the game is the size of the HEAP and CACHE area. HEAP was 32MB before before I realized that the original DOS game use 36MB instead before throwing a warning when the DOS machine has less memory available. I turned that now up to ~40MB for the Wii port of the game. The cache area now uses 8MB in size - not 16MB like before. I also think that 8MB of cache are quite good enough. Anything else might cause troubles as we're just running out of memory for the MEM2 region where all the game data resides once the game is running...
    +1
  • Xdqwerty @ Xdqwerty:
    @nitr8, blood looks like it was made in doom's engine
  • Kirbydogs @ Kirbydogs:
    then what's going on here I don't get why it's spitting out an error rename(path: String, newName: String): Promise<Boolean> and then the error Uncaught SyntaxError: missing ) after formal parameters
  • nitr8 @ nitr8:
    BLOOD is written in CPP while DOOM was written in C
    +1
  • Xdqwerty @ Xdqwerty:
    @Kirbydogs, I read some of HTML but I already forgot it
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Blood was based on the Ken Silverman engine, same with Duke Nukem 3D.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, I should have assumed that too
    +2
  • SylverReZ @ SylverReZ:
    LOOOL
    SylverReZ @ SylverReZ: LOOOL