Recent content by albarapa

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    Emulation Emulator Cemu - Wii U Emulator - Switch Port

    I transfered via mtp and i have the whole file on my sd card. You can theoretically split the file (for example with winrar) and rebuild it on your sd card. You just have to circumvent the 4gb transfer limit. Mtp archives that by sending your file via chunks
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    Kirby Triple Delux works great now. At the beginning, when the shaders are being compiled, there's some heavy flickering or missing textures, but that subsides over time. In return there is no more stuttering.
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    Emulation Emulator NetherSX2 - Switch Port

    Is there a way to force cycle skips ? God of War runs great when every other cycle is skipped, but sometimes the game still tries to run at full fps even when cycle skipping is set to the maximum, which causes noticeable slowdowns. One solution is to set the fps cap to half the targeted frame...
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    Emulation Homebrew tico — GameCube, Wii, PSP, and 3DS on Switch (HOS)

    Thats not quite true. It doesn't support the transfer of files larger than 4gb but you can store games larger than 4gb. Using a protocol which transfers the file via packages is circumventing the transfer limit or you can split an disc image, transfer it and put it back together afterward
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    Raikopon has added these features in his latest update: "- Shaders compile on two workers instead of one, resulting in compilation speed boost during gameplay. - Bigger shaders compile around 30% faster, resulting in lower timed stutters." Maybe these changes are exactly what you’re looking...
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    Kirby Triple Deluxe runs at full speed with 3x resolution for me with a moderat overclock of cpu and 460mhz gpu. But yes, the shader compilation stutters are heavy. But if you have gathered enough shaders the game is really stable
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    The performance setting you introduced in your new pre-release
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    In Pokémon Omega Ruby, the overworld runs at a steady 30 fps without oc, at double the resolution, in handheld mode and with the default performance settings. Battles also run at full speed with a slight overclock to around 14xx, but overclocking isn't necessary if occasional frame rate drops...
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    Emulation Emulator NetherSX2 - Switch Port

    Using MTP worked like a charm. Thanks for the tip! :) I had no idea that the 4 gb limit only applies to transferring files to FAT32 drives, but not for storing them
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    Yeah it happened to me also occasionally that I changed settings without noticing it. I personally like to change settings with a and b but dpad should also be a good solution
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    Emulation Emulator DrasticDS Emulator - Switch Port

    Can I request a "use the the right analog stick as a, b, x, y buttons" option? In some games, these buttons can be used like a second d-pad to look into 8 directions. For example in metroid prime hunter this is a feature. Thx for your work!
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    I am using 2.5.2 so maybe its the update? There is also a newer version of status monitor so you may try this out
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    I don't have that problem. Are you using the tesla or the ultrahand status monitor overlay with ultrahand?
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    For me its working. Maybe try deleting the shader folder, thats what I did after updating
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    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    With the new build, Kirby: Triple Deluxe runs at full speed almost all the time without overclocking and 2x resolution and fps never really drop below 55 fps. With experimental settings enabled, it runs at a steady 60 fps! Only occasional shader rendering causes stuttering. For Luigis Raceway...