Unhandled Exception: System. ArgumentException: Unsupported texture format or dimensions at (wrapper managed-to-native) UnityEngine.NVBanner: SetBanner (UnityEngine.NVBanner*, UnityEngine.Texture2D) at Storage.WriteSaveBannerData (Config...
my bad
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May I please use one of your implementation of the UGUI? Cuz the Home button menu runs faster than normal and the GUI texture after exiting the menu gets corrupted in view.
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Unhandled Exception: System...
ok dokie :)
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I'm looking at your Pokemon Wii game's assembly C sharp code and I can see that it has Canvas and Sprite components. What Unity version did you really use for this game? Because all I see in the Unity 3.5.6 game engine for...
I'm not talking about the disc channel banner and icon, but the Wii save data version, Big Rush makes the save data by their icon and banner in the game at GlobalDataScript
What image format do you need in order for the Wii's Unity engine / player to read the banner and icon image in order to make a save data?
I did look at the Big Rush Dance Party's source code though.