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Here is an article by IGN about this AMAZING game:
"Ever since the review of 5TH Cell's action/strategy game Lock's Quest, we've been waiting to get the first information on their next project. We expected something along the same lines as those two, either running with a sequel to the very successful Drawn to Life, or perhaps taking another unique approach to RPGs or strategy titles like Lock's Quest which released earlier this year.
What we weren't expecting, was Scribblenauts.
As an extremely unique and amazingly ambitious game, 5TH Cells latest offering has instantly gotten us talking around the IGN offices, and we're sure it'll do the same for you. The idea behind the game? Write anything, solve everything. The goal is to turn a basic concept – move your character to a goal – into something truly extraordinary. If you can think it, you can spawn it into the world.
And while we'd love to try and explain Scribblenauts to you, it's going to be a whole lot easier to show you what the game is all about. Click below to see the world exclusive first footage of Scribblenaut, developed internally and independently by 5TH Cell:
Go watch the trailer here!
(In case you're too lazy to show the video, the footage shows a little boy. He has to get a coin or something like that on top of a tree. The bottom screen then turns into something like a sheet of paper. The player, you, spells out a word. "Ladder". A ladder appears out of nowhere, the boy grabs it, brings it up to the tree, and collects the coin! The video then rewinds back time and this time spells out "football". A football appears, the boy throws it at the coin on top of the tree, knocks the coin down, and grabs it. It rewinds one last time, and this time, the player spells out "beaver". A beaver comes out, eats the tree, and the player can get the coin!)
Now after a trailer like that, people undoubtedly have a mass of questions as to how the game will really work. Can you actually write anything? Is that even possible, especially on such a humble piece of hardware like the DS? Since we had the same questions, we needed to sit down and chat with the brains behind the game, 5TH Cell's co-founder and creative director Jeremiah Slaczka. Hot off the release of Lock's Quest, Miah has been eager to get people talking about the company's latest project."
Source + interview with creator + pics!
"Ever since the review of 5TH Cell's action/strategy game Lock's Quest, we've been waiting to get the first information on their next project. We expected something along the same lines as those two, either running with a sequel to the very successful Drawn to Life, or perhaps taking another unique approach to RPGs or strategy titles like Lock's Quest which released earlier this year.
What we weren't expecting, was Scribblenauts.
As an extremely unique and amazingly ambitious game, 5TH Cells latest offering has instantly gotten us talking around the IGN offices, and we're sure it'll do the same for you. The idea behind the game? Write anything, solve everything. The goal is to turn a basic concept – move your character to a goal – into something truly extraordinary. If you can think it, you can spawn it into the world.
And while we'd love to try and explain Scribblenauts to you, it's going to be a whole lot easier to show you what the game is all about. Click below to see the world exclusive first footage of Scribblenaut, developed internally and independently by 5TH Cell:
Go watch the trailer here!
(In case you're too lazy to show the video, the footage shows a little boy. He has to get a coin or something like that on top of a tree. The bottom screen then turns into something like a sheet of paper. The player, you, spells out a word. "Ladder". A ladder appears out of nowhere, the boy grabs it, brings it up to the tree, and collects the coin! The video then rewinds back time and this time spells out "football". A football appears, the boy throws it at the coin on top of the tree, knocks the coin down, and grabs it. It rewinds one last time, and this time, the player spells out "beaver". A beaver comes out, eats the tree, and the player can get the coin!)
Now after a trailer like that, people undoubtedly have a mass of questions as to how the game will really work. Can you actually write anything? Is that even possible, especially on such a humble piece of hardware like the DS? Since we had the same questions, we needed to sit down and chat with the brains behind the game, 5TH Cell's co-founder and creative director Jeremiah Slaczka. Hot off the release of Lock's Quest, Miah has been eager to get people talking about the company's latest project."
Source + interview with creator + pics!