Super Cloudbuilt (Computer)
Official GBAtemp Review
Product Information:
- Release Date (NA): July 25, 2017
- Release Date (EU): July 25, 2017
- Publisher: Double Eleven
- Developer: Coilworks
- Genres: Action platformer
- Also For: PlayStation 4, Xbox One
Game Features:
Run Girl, Run!
Starting off, you are given control of some kind of soul to explore the ruin that you are in. This stage serves as a tutorial of sorts to help you get acquainted with the controls. The latter need some serious getting used to in order for you to tackle the upcoming stages but this particular stage is rather frustrating given the fact that you aren’t yet fully equipped as you are for the rest of the game. Good thing it’s not too long!
As you progress through the tutorial, you’ll end up in a deserted hospital and find yourself face to face with… yourself!!!
Talk about an out-of-body experience! Demi, the protagonist, has actually been injured in battle and fell into a coma. You take on the role of her disconnected “soul” to take on several levels that serve as a means for Demi to come to terms with her new reality.
As deep as the story might seem, it is not much expanded upon. Once each level is completed, Demi will briefly reflect about an issue somewhat related to that level’s theme but the brevity left me more than once unsatisfied. After all, one would expect a more thorough narration after the ordeal Demi is put to in each level.
Yes, Super Cloudbuilt is no easy game, even with the extra lives that can be unlocked in each level by collecting hidden items. Getting your head around the controls is one thing but the dexterity required to successfully apply them in avoiding bottomless chasms at speeds challenging that of The Blue Blur is another thing. Once you unlock the rocket-powered Exoskeleton and energy gun early in the game, you’ll realize that it is indispensable for your progress. From here on, the game becomes a fast-paced frenzy; the Exoskeleton allows Demi to propel herself across long distances, run on walls, hover from ledge to ledge across abysses, avoid those indestructible mines while the trusty energy gun allows her to shoot à la Mega Man at those pesky sentinels determined to impede her progress. However, the game does not make things any easier as in addition to the very limited fuel for your Exoskeleton and gun, there are “Dissipation Fields” that totally or partially drain the energy, effectively preventing you to use abilities like dashes and air jumps. You’ll need to find ways to maintain your momentum through these zones and carefully time your jumps; a slightly different angle or a well-timed wall grab can make all the difference. You can't always be fast but you'll be furious as you'll have to slow down at these zones and during unavoidable combat sequences. It’s somewhat heinous for the developers to get you to depend on the exoskeleton, feel the thrill of rocket-fueled parkour only to prevent you to use it and slow down more often than you’d like to.
Nevertheless, the clever level design allows for crafting your own path in order to reach the level’s exit. Clearly, much more emphasis was made on creating the levels than on developing the story. Want to take down that sentinel before it sees you? There’s a path for that. Want to go head-on and attack the sentinel? There’s a path for that. Want to avoid that sentinel altogether? There’s a path for that too. The open-ended exploration puts you in control of the path you want to take in order to complete each level. I deplore the lack of a zoom-in feature which would make things much easier to plan a route and even detect those hidden items.
Still on the topic of controls, the default setup is totally unintuitive. Assigning jumping to LB is something I’ve never encountered and something no one should, especially in a game where this action is paramount. And I’d have unintentionally hit the respawn button way too much, had I not customized the setup to a more comfortable one. Yes, the first thing to do before playing this game should be to reassign the controls to one that feels more natural to you.
Another lacking feature is the number of checkpoints. There are very few in every level but you can collect deployable ones which, while can be very handy, require some detour to pick up and should you forget to deploy one, you’re back to the last checkpoint you forgot you passed. This adds a whole new level of difficulty to the game so you need to carefully look out for checkpoints because you’ll definitely need to respawn several times before finding the proper route to completing a level.
If the game wasn’t challenging enough for you, there are additional challenges that open up once a level is completed, like besting the time taken to complete a level, following a pacifist route or finding hidden beacons. There are also leaderboards for each level; two per level, one global across all players, and another which is platform-specific. Not to mention the hidden items within each levels if collected allow you to unlock extra lives which can prove to be crucial in tougher levels. There is a lot of replay value to this game, particularly for those looking to challenge themselves and/or others.
Built in the Clouds
Even if much emphasis has been made on the level design, after completing half a dozen, they started to feel repetitive to me. They all feature hovering walls, islets and platforms over some bottomless chasm with the same enemies, some greenery or a more industrialized setting, all in ruins, just littered around randomly and with some color variations.
Speaking of variation, developer Coilworks has added a neat feature to the game: the ability to change the game’s graphic styles. It’s pretty fun to be able to play around with the styles and give a different look to the game whenever you want it:
Demi-super
Super Cloudbuilt is a challenging game that might be off-putting to beginners. It's most fun during its fast-paced, rocket-fueled parkour sessions but downplays itself with the slow combats, obstacles, repetitive layout and often preventing you from using the game's centerpiece mechanic, the exo-suit.
Verdict
- Interesting level design
- Challenging
- Fun fast-paced sequences
- Striking and interchangeable artsyles
- Poorly expanded plot
- Levels feel repetitive in the long run
- Hard-to-master controls
- Difficulty might be off-putting to beginners
- Combat sequences slow things down
Reviews
Anbernic RG28XX
Emulation devices are all the rage right now, but what separates this one from the pack?
RayNeo Air 2 AR glasses and JoyDock Gaming Bundle
Augmented reality (AR) glasses have become popular gaming companions recently. TCL’s AR branch, RayNeo even has a dedicated bundle, featuring the RayNeo Air 2 and JoyDock, aimed at the Nintendo...
Outcast 2: A New Beginning
Outcast 2: A New Beginning is an Action-Adventure game available for PlayStation 5, Xbox Series X/S and PC.
Read Only Memories: Neurodriver
Collect clues in your subject's memories, fix distorted fragments inside them, and push the Golden Butterfly out!
FiiO CP13
The CP13 cassette player is the first in FiiO’s Retro line of products. Does the audio specialist do a good job at bringing back analogue music players?
Site & Scene News
New Hot Discussed
Editorial POCO F6 Series & POCO Pad: Hands-On Impressions & Interview
'Train Simulator Classic 2024' launches on Steam
New 'Warhammer 40,000: Space Marine 2' trailer reveals PvE and PvP multiplayer modes
Editorial The Borders of Open Source Code: The Downsides, Legalities and Alternatives for Git repositories
Editorial System Shock Remake Console Port Impressions
Nintendo acquires company behind Mortal Kombat 1 and Hogwarts Legacy ports on Switch, "Shiver Entertainment Inc."
Review Anbernic RG28XX
The Kingdom Hearts games are coming to Steam
Mario Builder 64 is the N64's answer to Super Mario Maker
Editorial XREAL Hub Impressions
New static recompiler tool N64Recomp aims to seamlessly modernize N64 games
Nintendo officially confirms Switch successor console, announces Nintendo Direct for next month
TheFloW releases new PPPwn kernel exploit for PS4, works on firmware 11.00
Nintendo takes down Gmod content from Steam's Workshop
Name the Switch successor: what should Nintendo call its new console?
A prototype of the original "The Legend of Zelda" for NES has been found and preserved
DOOM has been ported to the retro game console in Persona 5 Royal
AYANEO officially launches the Pocket S, its next-generation Android gaming handheld
Delta emulator for iOS will support iPad devices in its next update
Anbernic reveals the RG35XXSP, a GBA SP-inspired retro handheld
Name the Switch successor: what should Nintendo call its new console?
Nintendo officially confirms Switch successor console, announces Nintendo Direct for next month
New static recompiler tool N64Recomp aims to seamlessly modernize N64 games
Nintendo takes down Gmod content from Steam's Workshop
Ubisoft reveals 'Assassin's Creed Shadows' which is set to launch later this year
The Kingdom Hearts games are coming to Steam
TheFloW releases new PPPwn kernel exploit for PS4, works on firmware 11.00
"Nintendo World Championships: NES Edition", a new NES Remix-like game, launching July 18th
DOOM has been ported to the retro game console in Persona 5 Royal
Microsoft is closing down several gaming studios, including Tango Gameworks and Arkane Austin