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I would like to get into reversing a Switch game for the purposes of making some (hopefully) small modifications to how it works. I am unsure of the process that I would need to get the executable off of my Switch and onto my computer and into Ghidra. I would like to be able to go from some specific system calls and start adding some hooks to log things over the network as a starting point.
What would be the processes for:
What would be the processes for:
- Dumping the executable from my Switch
- Load the executable into Ghidra with syscalls and services mapped, maybe even STD/Nintendo libs if possible
- Creating patches for the executable
- Creating a small C(++) binary for the patches to call






