@ZiT
Would you be able to make codes for Revenant Dogma (usa)
BID: 0100BE400BEC8000
?
I see you made codes for the other kemco games (which I thank you very much for)
but this one has no codes...
please help and thanks in advance!
For Easy Fatalities, activate the code at the main menu or right after loading the game. Then fight and at Finish him/her press ZR + A/B/X/Y
Where the following combination are possible:
You can test the combinations also in "Test Fatality Tutorial" Stage.
BUT the code must be activated before any fight, activating in fight does not work.
Story of Seasons: Friends of Mineral Town (USA)
Title ID: 0100ED400EEC2000
looks like im gonna have to get the game, because the code has two adding:
....
580F1000 00000010
580F1000 00000070
780F0000 000004AE <here and
780F0000 0000149A <here
....
and its use the register 0xF for EVERY CODE, including the loop register, which has to be a different register....
ok, so, as i promised, i took a look at the codes for "Story of Season Friends of Mineral Town USA v1.0.2".
so, the first thing i did was look over the codes, the double adding part was throwing me off,
but i figured there must be a reason....and i still didnt find one. (but later on, found out it still works....)
one of the problem was the overuse of the register F. so, i used a {master} code, so F only get updated once per execution.
i also added in a Reg C for the "add offset to register" codetype.
the next thing was the loop register IS the code register and that, quite simply, can not be. so i change to Reg E.
finally, i booted up sxos, and confirmed not only did it not freeze, but that at least the FPP1 + 2 code does indeed work
{Story of Season Friends of Mineral Town USA v1.0.2}
580F0000 60BFF790
580F1000 00000388
580F1000 00000008
580F1000 000000F8
580F1000 00000010
580F1000 00000070
780F0000 000004AE
¿Qué estás buscando, específicamente? [/ QUOTE]
modificar las monedas y los materiales para mejorar las armas ... solo eso, el dinero y los materiales. gracias hermano.
g para, específicamente? [/ QUOTE]
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